Blade & Soul features a combination of martial arts inspired combat and Qing Gong in an open-world environment. Players create playable characters that explore around the world by completing quest assigned by various NPCs. The game uses a real-time battle system in the third person camera view and requires players to "combo" a series of attacks, much like that of fighting games. According to NCsoft, the game also features an innovative "Downed" mechanic, allowing players to recover from the brink of death. Players begin with "player-versus environment" (PvE) but may participate in "player-versus-player" (PvP) combat later in the game.
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I know of people in game who are stuck at infernal series weapon because RNG is being a *cricket* and they can't kill profane jiangshi enough to get the essence because there are barely anyone else farming with them
Don't just take the bomb, throw it at random people, and pray to RNJesus that person is the right one. No, boss has 3 million HP if he heals all the way.
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The whole grinding system in this game should be about to slowly be able to progress and eventually enjoy the end game content, but what it is now is struggle through low level areas, and then struggle more in end game content