Blade & Soul features a combination of martial arts inspired combat and Qing Gong in an open-world environment. Players create playable characters that explore around the world by completing quest assigned by various NPCs. The game uses a real-time battle system in the third person camera view and requires players to "combo" a series of attacks, much like that of fighting games. According to NCsoft, the game also features an innovative "Downed" mechanic, allowing players to recover from the brink of death. Players begin with "player-versus environment" (PvE) but may participate in "player-versus-player" (PvP) combat later in the game.
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Relax no EU player will leave his EU server to play on NA or the opposite, got it? it will be impossible, only a fool would do that, nobody will sacrfice his good ping to a laggy server region.
Reds population is so high that they not only mine SSP but clear the fields completely while doing so. Blues are unable to do anything in SSP.
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Zaiwei ruins is not bound to this. also enchanting temptress and seductress in NSH "can" technically be farmed all day long, the widows are not locked behind an event based system.
Eather bns goldfarming companys are paying fee to the Nc to keep their work going.Or Nc doesnt care coz their money milking isnt being affected by it. However Players ARE! being affected by it,And greatly.
Usual items Drops if you want Soul Shield in Dungeon people with blade and soul gold bid and takes it, butin the end you get box and you get one soul shield from it but misc items or not like that.
DPSing isnt boring on a FM its actually very fun. I thought it was super easy at first when I made my FM I was just pew pewing everything and didnt read my skills.
Health regen on bosses, The quicker the health drops, the higher the regen. This mechanism would be something interesting to compensate all that burst.