Blade & Soul features a combination of martial arts inspired combat and Qing Gong in an open-world environment. Players create playable characters that explore around the world by completing quest assigned by various NPCs. The game uses a real-time battle system in the third person camera view and requires players to "combo" a series of attacks, much like that of fighting games. According to NCsoft, the game also features an innovative "Downed" mechanic, allowing players to recover from the brink of death. Players begin with "player-versus environment" (PvE) but may participate in "player-versus-player" (PvP) combat later in the game.
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I understand a lot of what OP is saying, although I still love the game, but my clan is no longer active.
Anyone who's been around from beta will remember the few times that gameguard was disabled as being the times BnS played the smoothest *by far*.
As a Destroyer against a team who got 3 Summoner, 2 Blade dancer, 1 warlock , What should I do ?
From KFM perspective, "clock runners" are the most annoying opponents in PVP. Any class that runs away more than 16m, please uninstall.
if eu screams nerf it effects on the na people too who enjoys playing summs who also find it funny that have seen summ that only use sunflower for aoe purpose then comes to bosses they go for bees.
The first 3 you listed are basically one skill on a cooldown that can feel like an eternity in pve content.
So I figured I might as well put this up as a suggestion for a few things people might like to see added to the game so feel free to add more ideas to this
I know a lot of players have issues with soul stone plains, to be honest, I am one of them, i hate SSP's current setup but the answer I am hearing is not an answer, its a problem