How would I solve the problems with Blade & Soul SSP

So I've been thinking If I would be a developer how would I solve the problems with SSP and here's my 2 conclusions :

1) Mob spawn points, since most of the mobs spawn on the enemy base making people pull them anywhere, I thought they could change the spawn point to north/south drill so people just stay there and defense their npcs efficiently, also saves melee classes from the ranged greedy that pulls mobs near terrors or other mobs making your life way harder. This is a really bad design since those ranged classes already come with burst skills that will give them the upperhand in this area while melee most of the time will not be able to build enough DPS to catch up that initial burst. Its not a casuality SSP being filled with ForceMasters, Summoners and Warlocks, while you rarelly see a Blade Master or a Kungfu Master.

 

2) Health regen on bosses, The quicker the health drops, the higher the regen. This mechanism would be something interesting to compensate all that burst. If you played enough SSP you know when its really crowded that bosses does disappear in like 5 seconds. So who's getting the high prestige? Yes You've guessed it right, again the ranged / burst classes, and who's not getting anything or barelly anything? Those melee based on DPS. So basically a mechanism that activates only when boss loose health fast enough would be nice. Like for example if boss loosing more then 5% health per second then it should regenerate 1% per second, if 10% per second then should be like 3% per second and so on, with such mechanic burst classes can get the damage and then contribute with normal dps when their burst is gone and meanwhile DPS classes do get enough time to build up a decent overall damage.

 

Just 2 little changes that would make the game great again and a more enjoyable experience for everyone.

 

Don't think they are going to do that, probably game would sink and 100% sure everybody would complain about it.

 

Also about the financement they said during early streams (alpha and beta phase of the game) that they would make the shop not pay2win and survive mostly with costumes. 

 

I don't know how much cost to mantain all the infrastructure, pay the salary for those working on this project and same time make profit about it, but I think with the amount of servers they have and the amount of monthly subs they probably already cover that, then shop sales are like the extra profit, making SSP pay2win would be a suicidal.

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