How would I solve the problems with Blade & Soul SSP
So I've been thinking If I would be a developer how would I solve the problems with SSP and here's my 2 conclusions :
1) Mob spawn points, since most of the mobs spawn on the enemy base making people pull them anywhere, I thought they could change the spawn point to north/south drill so people just stay there and defense their npcs efficiently, also saves melee classes from the ranged greedy that pulls mobs near terrors or other mobs making your life way harder. This is a really bad design since those ranged classes already come with burst skills that will give them the upperhand in this area while melee most of the time will not be able to build enough DPS to catch up that initial burst. Its not a casuality SSP being filled with ForceMasters, Summoners and Warlocks, while you rarelly see a Blade Master or a Kungfu Master.
2) Health regen on bosses, The quicker the health drops, the higher the regen. This mechanism would be something interesting to compensate all that burst. If you played enough SSP you know when its really crowded that bosses does disappear in like 5 seconds. So who's getting the high prestige? Yes You've guessed it right, again the ranged / burst classes, and who's not getting anything or barelly anything? Those melee based on DPS. So basically a mechanism that activates only when boss loose health fast enough would be nice. Like for example if boss loosing more then 5% health per second then it should regenerate 1% per second, if 10% per second then should be like 3% per second and so on, with such mechanic burst classes can get the damage and then contribute with normal dps when their burst is gone and meanwhile DPS classes do get enough time to build up a decent overall damage.
Just 2 little changes that would make the game great again and a more enjoyable experience for everyone.
Don't think they are going to do that, probably game would sink and 100% sure everybody would complain about it.
Also about the financement they said during early streams (alpha and beta phase of the game) that they would make the shop not pay2win and survive mostly with costumes.
I don't know how much cost to mantain all the infrastructure, pay the salary for those working on this project and same time make profit about it, but I think with the amount of servers they have and the amount of monthly subs they probably already cover that, then shop sales are like the extra profit, making SSP pay2win would be a suicidal.
My thoughts about BnS class balance
I mean this sort of system we have now is enough to drop a high tier FM down to rank 1600s and it's not even his/her fault.
Ping is very important in Blade And Soul
Relax no EU player will leave his EU server to play on NA or the opposite, got it? it will be impossible, only a fool would do that, nobody will sacrfice his good ping to a laggy server region.
Blade and Soul The Basics of Combat
Blade & Soul utilizes an action combat system, allowing you to truly feel like a martial artist. Being aware of your surroundings, correctly positioning yourself
Some Suggestions For Blade And Soul
So I figured I might as well put this up as a suggestion for a few things people might like to see added to the game so feel free to add more ideas to this
WHAT IS THE BLADE AND SOUL WHEEL OF FATE?
The Wheel of Fate also known as the spinning wheel is a feature in Blade & Soul which allows you to get extra loot. You will find yourself using this regularly during the whole game. There are multiple wheels of fate throughout the Blade & Soul universe & to use them you will need an orb like essence.
hate propaganda robot seriously affect the player experience BNS
NCSOFT, you need to take further action against BNS gold spammers, This in particular is ridiculous.