Possible Arena PvP Balances

Okay so this is my opinion, it is only an opinion, post any suggestions you think should be done... if you are here to bash and hate then oh well you are bashing and hating on my simple opinion to try and make arena pvp a bit more like pvp.

 

I've noticed in my time of game play that PVP has been greatly out of balance compared to every MMO I've played, I'm hoping my all-class-round PVP balance suggestions can help make arena PVP more enjoyable and give people a REAL fight.

 

Some problems would be:

Air locks ( players spam their air attacks causing the opponent to be unable to touch the ground the whole match)

Stealth ( Players will run around and waste time and/or will just use stealth for 90-95% of the match making the opponent unable to hit them once)

Spinning ( Make the spin have a longer cooldown?) BD's are very annoying to combat on any class and have been top in pvp along side summoner due to their "broken" resist attacks.

Stun Locks ( Nobody finds a pvp match fun when they are stun locked the whole round with no availability to have a chance to hit once)

 

I could go on and on but here are some things I think specific classes should have balanced, although maybe only apply these to the PVP arena so that PVE isn't affected- 

 

Assassin: Stealth... please add longer cool downs to stealth! they shouldn't be able to stealth permanently for the whole match ... nobody wants to fight an unseen target that evades everything! and also possibly decrease the stealth time so they cant run around for 10 sec in stealth

 

Blade Dancer: Please try to balance the amount of resists and stuns this class has. I feel as if they are already op with the blade draw stance let alone the force grab and air juggles. Way too many of this class makes it to the top 10 pvp ranks.

Blade Master: Please give them a bit shorter block or maybe remove the op healing they have with every hit. I feel like this class is one of the underdogs and deserves more chances. They do have op abilities but all in all I cant complain when comparing it to other classes.

 

Destroyer: Please make it so they cannot Animation-Cancel as fast in pvp, there have been times that I had a 5 sec match because a destroyer stun locked me then (possibly used macros or cheats) AC'd me faster than I would think an average human can click. The spin is a bit op but not too bad compared to BD. Grab is a bit annoying when they spam it.

 

Summoner: Please possibly add a longer cool down on their F heal ability, as a summoner i feel like this is a bit op aside from having multiple ways of healing. Add a longer cool down to the cat grapple aswell, I've noticed that summoners love to spam the ability just to win.

 

Warlock: Nobody likes warlocks ...just saying lol ._." Please! add a longer cool down on the thrall, many people hate having the WL kite just to have their thrall cool down end. Maybe don't give them a block, or a spammable block if they are able to chain down enemies. Not every class has enough escapes to get out of the chains. Many warlocks can win due to their instant casting nukes which can deal an opponents hp a good 20-40% each hit...(op right)? fix it please. Nobody likes to be chained and unable to move while the match only lasts 10 secs at most due to the spamming of instant nuke casting along with thrall.

 

Force Masters: Please do something about the freeze lock and stun locks, for most classes ( against an average FM) tend to struggle unless they have a multitude of escapes unlike KFM and Sum... Maybe do something about the over healing this class has , most of it can be avoided, although its a bit annoying since it's a challenge to even get close to the FM.

 

KFM: One of the most difficult classes to pvp with... I understand it is ranked as "Expert" although many KFM's who are considered " experts" can only rank at highest ( that I've seen) 20 and up This class has to resort to stun locking and air locking just to be able to survive, which is very ridiculous. If you are going to implement ranged classes who make life miserable by rooting and/or blocking, then you best give KFM another way of escaping root effects due to the fact that their SS move has a long cool down and rooting classes can just spam the root making KFM unable to touch its opponent.

 

Soul Fighter: I am hoping that when this class comes out... you will balance it asap no class that comes out *cough* warlock and blade dancer *cough* seem to be balanced and the company takes long to do so.

 

I look forward to new content and classes but please nerf them within a week or 2...or even on the spot... we don't need any more winners like KR's WL PvP World Chanpionship winner in 2015... I understand that the WL class has been "pre-nerfed" but please.... revise because it doesn't seem like it.

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