r4pg:BLESS ONLINE STRIVES TO BALANCE ITS PVE AND PVP COMMUNITIES
This past weekend the Bless Online dev team sat down with the community in Seoul to talk about the state and future of the game. Wading through the translation of the event, the gist seems to be that there's been some discontent by players regarding some of Bless' PvP features, and the dev team is working to remedy that.
Basel Gorge and the Siege of Strasbourg appear to be the two biggest hotspots of controversy. The team is adjusting both to handle the proportional interest by the players and to up the drop rate. Concern is being given to balancing the game's PvP and PvE offerings as well.
An update is on its way that will increase Bless' level cap to 50 and add a new species and region to the game.
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r4pg:Bless Online beta Players to try to discuss
The 1-45 experience was intended as a beta and not meant to hold people for the long run since most of the end-game systems are not present.
r4pg:Bless Online RvR PvP Full Match Long Gameplay Preview
Here is a full RvR match preview. I ended up doing pretty good with over 10 kills. My current level is 30, but it seems to have been boosted to 45. More information about PvP and RvR in my preview below.
r4pg:Bless Online Aeria Games looking to launch Unreal Engine 3 MMORPG next year
In a recent interview with VentureBeat, Aeria Games revealed a rough schedule for Unreal Engine 3 masterpiece, Bless.
r4pg:Bless Online Good or Bad?
what is so nice about the game is the world, big open af and the battle pet/mount system. I do rly think this game could be rly rly good, if they fix some stuff about the combat system and tweak some things here and there.
r4pg:EU/NA Status Update : A Message from Product Manager Carsomyr
we couldn’t come up with a fix launch date and milestones like close beta tests and open beta tests because the project is bigger than expected and the game needs a couple of tweaks to be able to penetrate the western MMO market and to have a stable and sustainable future in there.