Endgame content in FFXIV when released

R4PG Game Store Date: May/13/15 01:58:12 Views: 55

I understand the desire to help newer and struggling players complete content but is Nerfing truly necessary for all content presented to us that was (Reasonably) challenging?

 

I'm the kind of player that loves a little competitive edge when it comes to playing new content for the first time. I love playing FFXIV, but my RL schedule makes it difficult to keep up with it all. Content like Coil for example. When I was a static for First and Second Coil, I loved being able to learn and master the mechanics. 

 

One of my favorite things about the Final Fantasy series (and RPGs in general) were fights where you would go at it for hours; where nearly your entire party was eliminated, your resources were almost exhausted. and the mere thought pulling off that one critical blow that could mean the difference between victory, and failure.

 

Thus far, Endgame content in FFXIV when released, does have that edge. Heck, even The Steps of Faith posed an interesting challenge, adding a little edge to story completion. Extreme fights and even Pharos Sirius had edge... at one point.

 

Which leads me to my point... Is all endgame content going to suffer the fate of reduced difficulty? Like I said before, I understand the necessity of aiding players who struggle with completion, but is all endgame content going to become subject to this? Content like Coil being subject to high echo bonuses, before even attempting the fight; Reducing enemy HP; Eliminating status effects of boss mechanics; and Decreasing Damage dealt by Enemy attacks...

 

At the very least I wish SE would allow the option of completing endgame prior to reducing its difficult and separate the rewards to actually incline players to attempt it. Lets face it, If your not in a static, a good chunk of the player base wont even attempt endgame until it has been nerfed and made farm-able.

 

Please SE, with Heavensward and Beyond, don't subject every single piece of endgame content you release to alleviated difficulty... And if it is truly necessary, like how some players just want to do Coil to experience the story, I hope the approach will be similar to the speculation of how the Alexander Raid will be. A Normal level for those who just want to do it for the story, and a Savage level for completionist that will reward better loot, because, lets face it, people won't do it unless it provides something a little more worthwhile.

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