PoE 3.10 Delirium Ranger Popular Starter Build

R4PG Game Store Date: Mar/05/20 02:22:12 Views: 6828

PoE 3.10 has arrived! Are you ready to take on new challenges? Take a look at the PoE 3.10 Delirium Ranger Builds (Deadeye, Pathfinder, Raider) prepared by R4pg for you! You can choose a cheap poe starter build to get through the early content quickly, then some high-damage endgame builds also wait you view!

PoE 3.10 Delirium Ranger Popular Starter Build

 

 

Quick Jump

 

Ranger Deadeye

[3.10] PoE Delirium Ranger Ice Shot Deadeye Starter Build

[3.10] PoE Delirium Ranger Lightning Arrow / Barrage Deadeye Bow League Starter Build

 

[3.10] PoE Delirium Ranger Ice Shot Deadeye Starter Build

  • + Very good clear
  • + Good single target damage
  • + High move speed
  • + max attack/spell dodge
  • + Cheap to start
  • - Expensive to gear up and min-max
  • - Squishy, one shot if you do get hit from big attacks
  • - Cannot do elemental reflect maps
  • - Cannot do physical reflect maps if you use barrage
  • - No leech maps will be a pain

 

Single Target

Barrage + Elemental Damage with Attacks + Damage on Full Life + Ice Bite + Hypothermia + Inspiration

Ice Shot + Barrage + Elemental Damage with Attacks + Damage on Full Life + Ice Bite + Hypothermia

Clear Map

Ice Shot + Barrage + Elemental Damage with Attacks + Damage on Full Life + Ice Bite + Chain

CWDT

Cast When Damage Taken + Steelskin + Increased Duration + Grace

Aura

Herald of Agony + Hatred + Enlighten, Portal

Movement/Utility

Flame Dash, Frost Bomb, Withering Step, Increased Duration

 

Path of Building Link: https://pastebin.com/NQxQsfWj

More Details: poeurl.com/cK77

 

[3.10] PoE Delirium Ranger Lightning Arrow / Barrage Deadeye Bow League Starter Build

  • + From level 12 to Uber Elder with just 2 skills. Incredible League Starter that will not fail!
  • + great clear speed
  • + Plenty of bossing DPS. Barrage 6-7 Million. LA = 1-2 Million. 
  • + cheaper than Physical and Cold builds. Cheaper than Tornado Shot (helm enchant says HELLO)
  • + can switch to MF in a blink of an eye
  • - Expensive to min-max (my investment was around 50 EX)
  • - squishy, super hard to reach 6k life. Mostly dodge and Warlord's Mark to survive. But does fine in end-game.

 

Gems Setup

Take Ice Shot and use it in this combo:

Ice Shot - Pierce - Volley support

Puncture and Burning Arrow are also great for single target

Switch to Lightning Arrow at level 12. Take Precision

Assuming Tabula: 6L Lightning Arrow - Added Cold - Added Lightning - Pierce - Mirage Archer - Elemental Damage with attacks

4L Lightning Arrow - Added Lightning/Pierce - Mirage Archer - Ele.damage with attacks

5L Lightning Arrow - Added Lightning - Pierce - Mirage Archer - Ele.damage with attacks

Add Herald of Ice and Thunder when available. 

Add Barrage when it's available (lvl.12):

6L Barrage - Added Cold - Ele damage with attacks - Vicious projectiles - Elemental focus (need to get it from another character or buy) - Volley (you will later drop both Volley and Added Cold for stronger gems as you go)

5L Barrage - Added Cold - Ele damage with attacks - Elemental focus (need to get it from another character or buy) - Volley 

4L Barrage - Ele damage with attacks - Elemental focus (need to get it from another character or buy) - Volley 

At level 31 get Cold Penetration and switch Volley to Slower.Projectiles

 

Path of Building Link: https://pastebin.com/RWiws2ED

More Details: poeurl.com/cCTG

 

 

Ranger Pathfinder

[3.10] PoE Delirium Ranger Scourge Arrow Pathfinder Fast Build

 

[3.10] PoE Delirium Ranger Scourge Arrow Pathfinder Fast Build

 

+ Great single target. The build can reach 7M single target DPS with current setup after around 5 second ramp up (to calculate the DPS from PoB, add both Thorn Arrows and Release at 5 stagestogether and then multiply it by 1.385 for Mirage Archer).

+ Pretty good clear speed (because of Nature's Reprisal poison proliferation and Scourge Arrowhitting whole screens)

+ 207% increased movement speed (266% while Elusive)

+ 7K+ Life

+ 85% melee avoid chance, 85% projectile avoid chance, 63% spell avoid chance, 94% stun avoid chance

+ 8% less Chaos damage taken (thanks to Infused Channeling)

+ Permanent flask uptime (because of Nature's Boon)

+ Enemies are chilled (reduced action speed) thanks to Summon Skitterbots

+ Enemies are hindered (reduced movement speed) thanks to Wither

+ Enemies are maimed (reduced movement speed) with maim chest

+ Can do all map mods

+ Can do all content (except Hall of Grandmasters)

+ Decent league starter, as it do not really requires anything to function, and can work just fine on Tabula

- Needs a lot of intelligence from gear

- Scourge Arrow playstyle takes some time getting used to

- Enemies do not die instantly so sometimes we can take some dangerous hits (we combat this with our high defenses)

- Life sustain can be troublesome before getting Cinderswallow Urn

 

Gems Setup

Level 1

  • 3 link - Caustic Arrow, Pierce, Lesser Poison

Level 4

  • 3 link - Caustic Arrow, Pierce, Lesser Poison
  • 1 link - Dash
  • 1 link - Steelskin

Level 8

  • 5 link - Caustic Arrow, Pierce, Lesser Poison, Void Manipulation, Unbound Ailmentts
  • 1 link - Dash
  • 1 link - Steelskin

Level 10

  • 5 link - Caustic Arrow, Pierce, Lesser Poison, Void Manipulation, Unbound Ailments
  • 2 link - Wither, Spell Totem
  • 1 link - Blink Arrow
  • 1 link - Precision
  • 1 link - Withering Step
  • 1 link - Steelskin

Level 12

  • 5 link - Toxic Rain, Lesser Poison, Mirage Archer, Void Manipulation, Unbound Ailments
  • 2 link - Wither, Spell Totem
  • 1 link - Blink Arrow
  • 1 link - Precision
  • 1 link - Withering Step
  • 1 link - Steelskin

Level 16

  • 5 link - Toxic Rain, Lesser Poison, Mirage Archer, Void Manipulation, Unbound Ailments
  • 2 link - Wither, Spell Totem
  • 1 link - Blink Arrow
  • 1 link - Precision
  • 1 link - Herald of Agony
  • 1 link - Summon Skitterbots
  • 1 link - Withering Step
  • 1 link - Steelskin
  • 1 link - Blood Rage

Level 18

  • 5 link - Toxic Rain, Lesser Poison, Deadly Ailments, Mirage Archer, Unbound Ailments
  • 3 link - Wither, Spell Totem, Faster Casting
  • 1 link - Blink Arrow
  • 1 link - Precision
  • 1 link - Herald of Agony
  • 1 link - Summon Skitterbots
  • 1 link - Withering Step
  • 1 link - Steelskin
  • 1 link - Blood Rage

Level 24

  • 5 link - Toxic Rain, Lesser Poison, Deadly Ailments, Mirage Archer, Unbound Ailments
  • 3 link - Wither, Spell Totem, Faster Casting
  • 1 link - Blink Arrow
  • 1 link - Precision
  • 1 link - Herald of Agony
  • 1 link - Summon Skitterbots
  • 1 link - Plague Bearer
  • 1 link - Despair
  • 1 link - Withering Step
  • 1 link - Steelskin
  • 1 link - Blood Rage

Level 28

  • 6 link - Scourge Arrow, Lesser Poison, Deadly Ailments, Mirage Archer, Infused Channeling, Unbound Ailments
  • 3 link - Wither, Spell Totem, Faster Casting
  • 1 link - Blink Arrow
  • 1 link - Precision
  • 1 link - Herald of Agony
  • 1 link - Summon Skitterbots
  • 1 link - Plague Bearer
  • 1 link - Despair
  • 1 link - Withering Step
  • 1 link - Steelskin
  • 1 link - Blood Rage


Level 31

  • 6 link - Scourge Arrow, Added Chaos Damage, Poison, Deadly Ailments, Mirage Archer, Infused Channeling
  • 3 link - Wither, Spell Totem, Faster Casting
  • 1 link - Blink Arrow
  • 1 link - Precision
  • 1 link - Herald of Agony
  • 1 link - Summon Skitterbots
  • 1 link - Plague Bearer
  • 1 link - Despair
  • 1 link - Withering Step
  • 1 link - Steelskin
  • 1 link - Blood Rage

Level 38

  • 6 link - Scourge Arrow, Added Chaos Damage, Poison, Deadly Ailments, Mirage Archer, Infused Channeling
  • 4 link - Wither, Spell Totem, Multiple Totems, Faster Casting
  • 1 link - Blink Arrow
  • 1 link - Precision
  • 1 link - Herald of Agony
  • 1 link - Summon Skitterbots
  • 1 link - Plague Bearer
  • 1 link - Despair
  • 1 link - Withering Step
  • 3 link - Immortal Call, Increased Duration, Cast when Damage taken
  • 1 link - Summon Stone Golem
  • 1 link - Blood Rage

After you get enough poison chance (what means 100% with Corallito up without Poison support in your links), replace Poison support with Unbound Ailments support in Scourge Arrow links.

 

Path of Building Link: https://pastebin.com/BqLETeKL

More Details: poeurl.com/cCTH

 

Ranger Raider

[3.10] PoE Delirium Ranger Dodge Cyclone Raider Easy Build

[3.10] PoE Delirium Ranger Fivers Frostblades Raider | 5M+ DPS | All Content

 

[3.10] PoE Delirium Ranger Dodge Cyclone Raider Easy Build

 

Don't leveling gems past level in (). For example: "Cast when Damage Taken (Level 1)". You should keep this gem level at 1.

5/6 Link - Main Skill (Socket in your chest)

-Cyclone - Our main skill, is a channelling skill that constantly attacks enemies in a small 360 radius around you. It doesn't hit hard but its attack speed is crazy...so our DPS comes from attack speed. It's also a movement skill. So you can move around as you're holding down the Cyclone button. Keep in mind we get our mana via leech, so you'll have to be hitting enemies to sustain channelling Cyclone.

-Fortify Support - This skill gives us bonus melee damage and also gives us Fortify. Fortify gives us 20% damage reduction to ALL Hits (not Damage Over Time).

-Infused Channelling Support - WHILE CHANNELLING, this skill gives you more damage and you also take less damage.

-Rage Support - This support gives us Rage when we hit an enemy with Cyclone. Rage is a buff that can stack up to 50x. This support gives bonus damage based on the amount of Rage we have. Rage itself also provides us with more damage, attack speed, and movement speed. So both Rage AND Rage Support give us perks based on the amount of Rage we have stacked.

-Close Combat Support - Gives Cyclone a huge damage bonus based on how close the enemy is. The farther away the enemy is, the less damage Close Combat gives us. The closer the enemy is, the greater. Our AoE will always have us in the proximity of Close Combat's max damage.

-If you get a 6 link - Melee Physical Damage Support - This gives lots of extra melee damage.

4 Link - Auras (Socket in any 4 Link)

-Pride - An aura that reserves 50% of our mana. It makes enemies take extra damage from physical damage, and bonus damage, the longer the enemies stay near us (capping at 4 seconds).

-Blood and Sand -

and

-Flesh and Stone - Blood and Sand combines with Flesh and Stone. They work cohesively. Once you turn them both on, switching one will switch the other. When both are active, you can choose between Blood or Sand. While in Sand stance you'll Blind enemies that in the aura, take less damage from those that aren't blinded by the aura, you'll have more AoE, and you'll deal 5% less damage. While in Blood Stance you automatically Maim nearby enemies, make Maimed take increased physical damage, you'll have 5% less AoE, but deal 15% more damage. Switch it if you like. I stick to Blood Stance (the red one) with this build.

-War Banner - This skill actually does a lot, but I don't use the "lots" it does ;). I only use this as an aura. As an aura, it increases the accuracy of you and your allies and also makes enemies take increased physical damage. Use this as your 4th aura. It gives the least amount of "bonus damage" between the 4 auras. Equipping it will mean that you have almost no spare mana to use Cyclone when enemies aren't nearby. So I actually have this off unless I'm fighting a boss...and I never remember to turn it on.

 

THE FOLLOWING SETS OF LINKS ARE OPTIONAL

This build focuses on maximizing/increasing our Dodge chance as much as possible. The next four sets of links, though they have very beneficial support skills linked to them, are all attached to CwDT gems. Even though our Dodge is really high, we will get hit. But we may not get hit enough for you to think that these links are worth too much focus. So feel free if you think they're worth the investment or not.

4 Link - Curse (Socket in any 4 Link) 

-Cast When Damage Taken (Level 1) - Automatically casts linked spells. Linked spells can't be self casted. (For this set of links, gem order doesn't matter.)

-Ball Lightning (Level 4) - You can use any spell you want. I like this skill because it "pierces" enemies and has a good reach.

-Curse on Hit Support - This is needed to be able to apply your chosen curse via Ball Lightning.

-Any curse you want - Pick a curse that pleases you. I like Temporal Chains, but your preference is best :).

4 Link - Life Regen (Socket in any 4 Link)

-Cast When Damage Taken - Automatically casts linked spells. Linked spells can't be self casted. (For this set of links, gem order doesn't matter.)

-Summon Stone Golem - A minion that gives you life regen.

-Summon Holy Relic - Once active this minion will give us life regen everytime we hit an enemy with Cyclone. It'll also do an explosion in a pretty large 360 degree AoE that'll hit enemies. This minion follows us pretty closely so the explosions linked to Culling Strike are always around us.

-Culling Strike Support - When either of the linked minions Hits an enemy that are at 10% life or less, the enemy will be killed instantly.

3 Link - Bonus Offense (Socket in your sword or shield)

-Cast When Damage Taken - Automatically casts linked spells. Linked spells can't be self casted. (For this set of links, gem order doesn't matter.)

-Berserk - This consumes our Rage faster than we can earn it and gives us a huge buff (giving more attack damage, attack speed, movement speed, and less damage taken) until all our rage is consumed.

-Blood Rage - This skill actually makes us take physical damage over time...it hurts us. But in exchange, it gives us attack speed, a chance at earning Frenzy Charges, and life leech. The life leech is actually pointless cause we'll already be maxed with our life leech rate (which isn't invested in much) and our ascendancy already gives us easy Frenzy Charges. So we really only use this for the attack speed bonus. But it's worth it. Killing an enemy refreshes the duration of the skill.

3 Link - Defence (Socket in your sword or shield)

-Cast When Damage Taken (Level 2) - Automatically casts linked spells. Linked spells can't be self casted. (For this set of links, gem order doesn't matter.)

-Purifying Flame (Level 12) - Purifying Flame is a cool skill on its own, but we only have it here for the Consecrated Ground it gives. 6% increased Life Regen just for fun? Why not eh?

-Immortal Call (Level 4) - Immortal Call will reduce the amount of incomming damage for 1 second when active. It'll have a 3 second cooldown. But you'll see this activate often.

 

Path of Building Link: https://pastebin.com/Zges1AqJ

More Details: poeurl.com/cK78

 

[3.10] PoE Delirium Ranger Fivers Frostblades Raider ||| 5+ mil Shaper DPS ||| All Content |||

  • + Very fast clearspeed
  • + Very good dps
  • + Can do all content
  • + High evade and dodge
  • - Elemental reflect
  • - Not tanky
  • - Expensive to max
  • - Bad singletarget early

This build is a Claw & Shield based Frost Blades build.

It utilizes a fast clear speed, high mobility, high evasion, and high damage to clear all the available content. The high evasion and dodge chance helps keep us alive, but this isn't a tanky AFK build. You need to stay on your toes.

 

 

Path of Building Link: https://pastebin.com/bnCYptWv

More Details: poeurl.com/cysA

 

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