r4pg:Low spawn rates hurt real players way more than bots
Half the time, I go through an area and all the monsters are dead. Why? Because a bot already killed them all.
The low spawn rate means that instead of me being able to compete with the bots in a particular zone, I literally have to just leave and change channel because as soon as more monsters spawn, the bots warp over and immediately kill them all or just KS the shit out of me. Plus, the bots don't care about the tedium of waiting for more spawns -- people do.
At least if the spawn rates were high, I could still get my quests done without having to channel hop every 5 minutes.
Not to mention low spawns make me hate running into other people. In RO, I would heal/buff/res other players that I ran into, out of goodwill, but in this game, quest mobs are so hard to find sometimes that if I see people dead or resting with no health, I just think "good" because that means I have all the spawns to myself for a little bit.
Long cooldowns on skills, long mob spawn timers. You could argue that this means more time to socialize, but in reality, who the hell is going to wait around in an area with no spawns instead of just switching channels? When I stopped to talk in RO, it was because I needed time to regen -- not because there were no goddamn spawns left.
skills aren't a big deal, if you are troubling with skill cooldowns you are either low level or a class that is meant to be mobbing or auto attacking. I have more skills than I have mana for... but yes some things are obnoxious, like the quest items that you have to use like 20 times arbitrarily having a 60 second cooldown? Today I was trying to get 5 items that randomly come from a monster you mark with this quest item, it took forever and I got so mad because if you get hit by anything you immediately stop using the item and it goes on cooldown...
Or they're a cleric. They really don't get many offensive abilities till like circle 5 and the auto's blow unless you have sac + blessing + additional ele damage. I have exactly 5 offensive skills at level 130- Heal and Cure (useless as I am not Int), Carve and Smite (ok since I am melee built), and Turn Undead (70 second delay on 2 hits, scales with Matk and SPR).
Assuming I had gone INT I don't believe I'd have much difference in usable abilities. Really anly if I had picked up Monk for C5 instead of going Pally 2 would I have enough skills to not have 10-20 seconds of down times after every rotation.
Though I entirely agree with the quest item cooldown, it really should be changed to something like 2 or 3 seconds across the board for quest item usage. I can't really think of any quests where that short of a CD would break the quest.
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r4pg:Tree of Savior OBT Exp gains and TP
I was under the impression that i would gain TP throughout the day as I play, but right now I am only at 5TP. Is that normal?
r4pg:Tree of Savior PvE swordsman?
I was thinking about the 2nd one for Swash Buckling and Earth Wave, but at the same time the DPS on the 1st one should be higher overrall. So im not really sure.
Introducing Tree of Savior New Rank 8 Classes
Today we're introducing you to the new Rank 8 classes, and we're starting with the Wizard class tree.As always, remember that the contents you see here are still under development and could look different in their final version.
how choose between the 3 main Tree Of Savior clases
Let us choose between the 3 main clases , for example cryo pyro and wizard , think this way the manner in which we choose the rest of the wrath developments improve because not everybody evolves wizard C3 and everyone
r4pg:Announcement Regarding Price Changes and South American Server
Until yesterday, the Founder's Pack products were available for purchase at prices set by Steam, which take the living standards of individual countries into consideration. If, for example, a player from NA had to pay $49.99 for a package, another player living in a different country was able to purchase it for half that price or even less.
r4pg:Why Are More People Not Playing Tree of Savior?
As an old fan of RO I think it's awesome compared to what is out there now. I'm just surprised there isn't a larger player base. Granted, I just started playing a couple weeks ago. So, what's up? Is there no hype? What are the major fallacies holding it back?