r4pg:Tree of Savior Update on the Optimization Process

 

The first and foremost thing to solve were the client stability issues from the previous optimization process.

During the numerous tests, certain side effects from the previous optimization process have been found and, regrettably, for the sake of stability, we had to forgo some improvements.

However, through other optimization processes, we were able to obtain both stability and improved performance.

1. Our resource management system has been improved by applying resource background loading and data pull. What we have achieved was a reduction in the time wasted on resource loading.

The test environment for both is the same as the one shown in the screenshots above. Please look at the number of spikes and duration.

Through the application of these measures, we were able to obtain the best of both worlds and have the benefits from the previous process along with the huge reduction from resource loading.

2. We created a separate thread to process articles, models and other ingame factors to reduce processing time.

Most of the total processing time is spent on updating models when 100 characters are on one screen.

When characters cast skills, naturally a number of particles are created. Consequently, more time is needed to process the particle effects.

Here, we thought of a way to process them in different threads.

3. We reduced rendering time and draw call numbers by improving the rendering pipeline.

We have improved the Character Depth MRT process and other unnecessary rendering processes that we weren’t able to do last time.

The graph above was obtained in a test environment and based on the results from replays where certain features were locked. There might be a margin of discrepancy in the actual gameplay environment.

Also, we must be prepared to deal with unexpected side effects like last time.

Therefore, we took some time testing and re-testing to find possible issues so that this optimization process will perform without major problems.

Likewise, we did have to sacrifice some performance to ensure better stability, but the ultimate goal was to provide our users with a safe and sound gameplay experience.

Ingame Test

The graph below is based not on replay scenarios but rather the actual ingame environment like the screenshots above.

The red graph indicates the before, the blue graph the after. The first graph is recorded when loading 100 characters doing various activities. The second graph is taken after the character loading and doing various activities.

We can clearly see certain significant improvements in the overall processing speed and reduction in frame drops.


Anyone are welcomed to redistribute, copy, quote, reference or perform content in this site, if and only if he/she attributed the work
Related News
05
Jul

r4pg:Why Are More People Not Playing Tree of Savior?

As an old fan of RO I think it's awesome compared to what is out there now. I'm just surprised there isn't a larger player base. Granted, I just started playing a couple weeks ago. So, what's up? Is there no hype? What are the major fallacies holding it back?

04
May

r4pg:Tree of Savior PvE swordsman?

I was thinking about the 2nd one for Swash Buckling and Earth Wave, but at the same time the DPS on the 1st one should be higher overrall. So im not really sure.

10
May

r4pg:Tree of Savior Scheduled Maintenance and Patch Notes

We would like to announce the details of our weekly maintenance for May 10th, 2016. Make sure to check below for the maintenance schedule and patch notes. Please note that other issues and bugs are also being worked on even if they are not mentioned below.

19
Jul

Introducing Tree of Savior New Rank 8 Classes

Today we're introducing you to the new Rank 8 classes, and we're starting with the Wizard class tree.As always, remember that the contents you see here are still under development and could look different in their final version.

06
Jun

r4pg:Tree Of Savior First Impressions "Is It Worth Playing?"

I played Tree Of Savior for about 4 hours and condense my thoughts and feelings into this 20 minute video with a summary at the end.

02
Apr

How to farm Tree of Savior Silver during low level

there's the secret cave at the crystal mines. In there lump of crystals spawn. Each lump drops like 3-10 small crystals worth 44 silver each.

Comment
Leave A Reply

R4PG Top News

27
Jul

Path Of Exile 3.0 Fall Of Oriath Unique Items

Today we are looking at some of the new and exciting unique items that are going to be part of the Path Of Exile Fall Of Oriath expansion.

18
Jul

Felmyst: Some Thoughts On This Epic Server

We would love to know what some of the things are that are on your mind about Felmyst. Are you already playing it? Or do you plan to jump in when it is fully operational?

12
Jul

Get In One The MU Legend Open Beta This September

We love MU Legend and we honestly feel that it is going to be a very popular game and we hope a lot of people get in on the open beta when it happens in September.