I've noticed the pattern to trove's patching and event structures
I haven't been around very long, but I've noticed the pattern to trove's patching and event structures. While I'm quite pleased with how often they are able to push out content patches, I'd still like to hear opinions from players about how they feel about this.
It almost seems like the lack of actual progression or content in the game once you hit 42 is matched by the weekly content (but fun) grinding opportunities we get. I've heard the sky realms and halloween event announcement for the upcoming weeks, and prior that we get a chaos loot / mining week. Before this we have adventure loot box, ladybug invaders, fishing, free flask coin, shadow towers and new class release back to back. To start off this whole cycle? We had a dragon release. The cycle's going to end during the sky realms event release with a bone dragon too, from the looks of it.
This inevitably makes me want to be playing trove every single week, which is a good thing while we wait for content patches. The only drawback is that we seem to have to wait quite a while for bugfixes (albeit they are coming.Thanks!)
I want this trend to continue or be even better, so I hope the community can make good use of this thread -
Things you can do in this idea:
1. Highlight events that you found particularly appealing.
2. Suggest new event ideas you want to see.
3. Suggest which content releases are the most fun to have.
My own thoughts
1. Personally, I feel that adventure boxes should be released on a 7 day cycle after adventure loot event ends, and alternate each week between an old mount box and a new mount box, to stabilise their prices and allow players opportunity to obtain old ones.
2. Dragons being released on a monthly schedule is fine, but they should get some sort of differing purpose with each cycle. At the moment the future seems to indicate we will have 8-9 dragons and by then the only reason to have a dragon is for the permanent bonus, which I find to be a very monotone system in the long run. Would be nice to have challenges for some other special item and switch dragons over to a thematic system.
Lunar Lancer: Feedback/Personal Opinion (Possible Bug)
The grapple mechanic has been tremendous fun to play around with and find uses for, albeit not so much combat orientated but definitely a fun ability nonetheless
This Week's Trove Events
Double Dragon - Earn two guaranteed dragon souls for the first challenge you complete every day instead of just one! This is also the last week for the Ancient Dragon, so hurry up and get your Drag on
A few trove ideas for classes
A brand new fresh class, who uses a new physical weapon class, the glove. His mechanic will be to use combo atacks to deal big damage
Trove Devs: Please sort the consecutive days stats
Sorry to moan. I love trove, it's an amazing game and you have done a fantastic job of taking it from the simple alpha beginning to the game it is today.
R4PG Trove Dracolyte Guide
When you play MMOs or other fantasy games, are you a fan of magic-casting classes? Do you like dragons? How about scorching people to death with a flamethrower? All these things and more are wrapped up into the Trove Dracolyte class. The Dracolyte class is available for 5,000 Cubits (earned in-game) or 1050 Credits (using real money) in the Trove store, and can also be obtained through buying the Hero or Voxstar Starter Packs. The Dracolyte is a short-to-mid-range caster class, able to deal immense Area of Effect (or “AoE”) damage. Compared to the Fae Trickster, the other current caster class, the Dracolyte is much more confrontational and wants to get up close to show off his AoE prowess.
Trove Player Marketplace Update – How Bazaar!
Selling sweet loot in Trove takes a turn toward the bazaar! We're proud to introduce the Player Marketplace. This is your one stop shop for buying and selling wares to Trovians everywhere!