Knight attacking at 5x speed, and enemies not attacking
As Knight, hold down m1 to attack as normally, and then hold 1 to do the Charge animation. Do not release 1 after pressing it, as this will not work. Keeping m1 held down, release the 1 button to charge, and if it is done right (the Knight needs to move its arm back to "wind up" the charge - this does nothing in normal play, it is just an animation thing), the Knight will be attacking at very high speeds. This is not a visual glitch.
A good way to see the effect this has is to go to the Sky world, get a bandolier with martial and shrike emblems, turn on combat numbers, and fight a Radiant Giant. On my Knight that has around 7k damage, after activating flask effects and performing the glitch, I can get 1/4 of the giant's health down before the flask effect wears off.
The glitch effect typically goes away when the Knight gets hit. However, if the glitch persists, the Knight's Retribution proc can hit multiple times.
Another glitch can be found using the flask arrangement given above, where for some reason, enemies attack far less frequently, if not at all, when the flask effects are active.
Lag, crash, and nonrendering since halloween
My nephew and I are from Australia (incase that has anything to do with this) and since Halloween ended, and we got the update after Halloween
enjoy the convenience and have a heart to support trove financially anyways
Having a way to purely obtain the item by playing the game from farming trove flux and exploring the adventure world in search of a treasure isle trader who might possibly sell one, and at the same time provide the in-store option to buy ie
Dissatisfied with second gen flasks after trove testing
Vampiric Vial, rather weak but not terrible if you kill a ton of enemies. The chance to get a vial back is rather low though at around 10% so if you can not get at least 10 enemies within the buff timers you are at a loss.
Trove Class Suggestion - The Rogue Spawn
It's been quite awhile since I last made a class suggestion. I've only just got back into playing Trove again after a months long hiatus, so some details about the class may be a bit hazy at first. My sincere apologies if that's the case.
R4PG idea is to add these special "Mirror" dungeons that are very rarely found in u6
The trove player has to solo these mirror realms and can't invite other people to them. Mirror realms are maybe a bit larger than SAs, but only contains a boss. The setup of the realm depends on the boss.
Pirate bug (Trove breaking invincibility)
Title it is invincibility all things expect charge attacks, but enemy's will not attack you except range enemys will attack you but projectiles hit the turret