Number of Ideas for Trove

First of all, I wasn't sure WHERE to post this, so apologies if it needs moved.

 

A: I feel like at the top of the screen it should show the name and health of the closest boss monster, when within distance to complete quest. This would help zoom in and show how much progress damage is doing.

 

B: New items called "Pearls of Power". Quite similar to Pearls of Wisdom, but are 2,500 Trove flux to buy from pirates, and can be used on items that Pearls of Wisdom can't. IE: Allies, Rings, Banners.

Still gives the 10% bonus and caps at 2 for each stat. It is up to the Devs on if this can grant rings/banners an extra stat. Sounds like it might be OP, but Trove flux sinks always help the economy.

 

C: An ally that regenerates ENERGY on hit. If we already have 2 pets that regenerate health on hit, maybe our dedicated casters could use some of that love, potentially negating the need to dedicate 2-3 stat slots to energy regen. Also would buff the time the tomb raiser can stay in ghost form.

D: Speaking of Tomb Raisers, if the above pet doesn't get any love, maybe give the tomb raiser a different weapon. Make them called "orbs" where the main stat adds to max energy. Due to Magic damage loss, perhaps buff magic damage ratio?

 

E: The Knight needs attention. I know some people still love playing the knight, and that's great, but his role in parties is not defined well. Does he help DPS, and potentially use knockback/stun skill to gather mobs? Does he need a taunt since his ulti seems very Tank hinting? Or should his ult also give a damage buff, to give the user more of a choice of when to use it?

 

F: New skill/workbench for equipment crafting? Comes with nothing. Needs to have recipes made from runecrafting to be able to modify equipment to have the desired second stat. Perhaps can only modify equipment of certain tiers depending on EquipCrafting level? Could take higher levels to modify rings?

 

G: We Should get a Meter or Number indicator somewhere to see how soon we will run out of jumps. No one likes being forced to land on a boss at a terrible time, without much warning, because he/she wasn't going to count into their 20's-30's while floating above a hoard of enemies.

 

All of these are just ideas/suggestions I've had. When replying with thoughts/ideas of your own, please reference the letter of the idea that you are responding to ^-^ thank you, I'm Cogar3 in game.

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