Number of Ideas for Trove
First of all, I wasn't sure WHERE to post this, so apologies if it needs moved.
A: I feel like at the top of the screen it should show the name and health of the closest boss monster, when within distance to complete quest. This would help zoom in and show how much progress damage is doing.
B: New items called "Pearls of Power". Quite similar to Pearls of Wisdom, but are 2,500 Trove flux to buy from pirates, and can be used on items that Pearls of Wisdom can't. IE: Allies, Rings, Banners.
Still gives the 10% bonus and caps at 2 for each stat. It is up to the Devs on if this can grant rings/banners an extra stat. Sounds like it might be OP, but Trove flux sinks always help the economy.
C: An ally that regenerates ENERGY on hit. If we already have 2 pets that regenerate health on hit, maybe our dedicated casters could use some of that love, potentially negating the need to dedicate 2-3 stat slots to energy regen. Also would buff the time the tomb raiser can stay in ghost form.
D: Speaking of Tomb Raisers, if the above pet doesn't get any love, maybe give the tomb raiser a different weapon. Make them called "orbs" where the main stat adds to max energy. Due to Magic damage loss, perhaps buff magic damage ratio?
E: The Knight needs attention. I know some people still love playing the knight, and that's great, but his role in parties is not defined well. Does he help DPS, and potentially use knockback/stun skill to gather mobs? Does he need a taunt since his ulti seems very Tank hinting? Or should his ult also give a damage buff, to give the user more of a choice of when to use it?
F: New skill/workbench for equipment crafting? Comes with nothing. Needs to have recipes made from runecrafting to be able to modify equipment to have the desired second stat. Perhaps can only modify equipment of certain tiers depending on EquipCrafting level? Could take higher levels to modify rings?
G: We Should get a Meter or Number indicator somewhere to see how soon we will run out of jumps. No one likes being forced to land on a boss at a terrible time, without much warning, because he/she wasn't going to count into their 20's-30's while floating above a hoard of enemies.
All of these are just ideas/suggestions I've had. When replying with thoughts/ideas of your own, please reference the letter of the idea that you are responding to ^-^ thank you, I'm Cogar3 in game.
A Sea terraformer grew a tree in my building
the water terraformer changed the water and didn't change the shape of the land too much but it went 2 blocks into my gold and silver walls i made
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Trove FAQ - Frequently Asked Questions
Second of all: it's going to be in Trove, so this means a few things. It's not going to be highly skill based (unlikely to be an e-sport), it's not going to be highly structured, and it's probably going to have a decent chunk of sheer randomness.
Trove - Rise of the Shadow Tower Update is Live!
lemme elaborate, we thought the economy wouldnt work with their new plan, bc, for every player that is still getting mastery, getting trove flux for trades is the main thing, and the new system doesnt allow for trove flux gattering as easy as the former one.
Added new class abilities for 4 each classes
To hide from danger. your teammate can see you unlike the enemy couldn't find you. Ninja come out from hidden if they get random attacked where ninja hiding. Undead mob can find you if you do hide. Note: energy regen stop when you hid. for 30 sec
enjoy the convenience and have a heart to support trove financially anyways
Having a way to purely obtain the item by playing the game from farming trove flux and exploring the adventure world in search of a treasure isle trader who might possibly sell one, and at the same time provide the in-store option to buy ie