Number of Ideas for Trove
First of all, I wasn't sure WHERE to post this, so apologies if it needs moved.
A: I feel like at the top of the screen it should show the name and health of the closest boss monster, when within distance to complete quest. This would help zoom in and show how much progress damage is doing.
B: New items called "Pearls of Power". Quite similar to Pearls of Wisdom, but are 2,500 Trove flux to buy from pirates, and can be used on items that Pearls of Wisdom can't. IE: Allies, Rings, Banners.
Still gives the 10% bonus and caps at 2 for each stat. It is up to the Devs on if this can grant rings/banners an extra stat. Sounds like it might be OP, but Trove flux sinks always help the economy.
C: An ally that regenerates ENERGY on hit. If we already have 2 pets that regenerate health on hit, maybe our dedicated casters could use some of that love, potentially negating the need to dedicate 2-3 stat slots to energy regen. Also would buff the time the tomb raiser can stay in ghost form.
D: Speaking of Tomb Raisers, if the above pet doesn't get any love, maybe give the tomb raiser a different weapon. Make them called "orbs" where the main stat adds to max energy. Due to Magic damage loss, perhaps buff magic damage ratio?
E: The Knight needs attention. I know some people still love playing the knight, and that's great, but his role in parties is not defined well. Does he help DPS, and potentially use knockback/stun skill to gather mobs? Does he need a taunt since his ulti seems very Tank hinting? Or should his ult also give a damage buff, to give the user more of a choice of when to use it?
F: New skill/workbench for equipment crafting? Comes with nothing. Needs to have recipes made from runecrafting to be able to modify equipment to have the desired second stat. Perhaps can only modify equipment of certain tiers depending on EquipCrafting level? Could take higher levels to modify rings?
G: We Should get a Meter or Number indicator somewhere to see how soon we will run out of jumps. No one likes being forced to land on a boss at a terrible time, without much warning, because he/she wasn't going to count into their 20's-30's while floating above a hoard of enemies.
All of these are just ideas/suggestions I've had. When replying with thoughts/ideas of your own, please reference the letter of the idea that you are responding to ^-^ thank you, I'm Cogar3 in game.
Ideas For The Trove
"Why is this idea mostly about the coin? What's the coin going to do? How useful May it be and how much trove flux or glim can I sell it for?"
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R4PG How To Get Trove Flux - Prowling Shadow
Hey all, So with all these new things coming to trove that are highly impossible for me to get the way intended, I need lots of flux to buy them (mounts, pets). Sadly the only way of flux farming I have right now is farming U5 dungeons, racking in 12 flux per item, but it takes a long time to conjure up enough for a mount such as the pinata (not the autumn one, like I'll ever get 12k lol) from what I know they sell from 2k-3k flux, while digglsy is 1-1.5k, and samantha is 3.5k? Just wanting to know if there is a faster way to gain flux. Thanks!
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Added new class abilities for 4 each classes
To hide from danger. your teammate can see you unlike the enemy couldn't find you. Ninja come out from hidden if they get random attacked where ninja hiding. Undead mob can find you if you do hide. Note: energy regen stop when you hid. for 30 sec