Trove Constructive Criticism
I returned to the game after it went live on Steam. The game play is fun but there are a few things I would like either cleared up or looked at, and there are things that are great.
Lag/rubber banding. This started after the last patch. Usually happens at night, Ill enter a U5 for the Challenge and the world doesn't load right, or loads slow. I can't get to any where and when I am gliding, it makes me motion sick I rubber band around so much.
Magic find. Why is it when my "Magic Find is Triggered" I end up just getting a red item. Normally I would just think this bad luck but it happens EVERY time. In a U5, Magic find triggers and ohh a Level 10 red Item with a common graphic and normal stats? That is not a Better treasure. If its not going to do anything in the game, get rid of it, or fix it.
Dragons. My wife was all excited about the inclusion of Dragons. So was I. If you want one, you have to work for one. Do the challenges, and keep grinding for those Souls. Well my wife got her Dragon and its a gliding mount. Really? that is it? oh and it can shoot fireballs while you glide. All that does is make groups annoying as one person is out there just dropping fireballs on dungeons making holes while your inside fighting. What is the purpose. Dragons fly.. not glide. This is a big disappointment.
Group travel and dungeons. This is something I like. Everyone together and everyone gets their own loot. Except REALLY big groups but still, everything is shared. I know someone complained about leeches and I am not a fan either, but them leeching does not take away anything from me and I still enjoy the game.
Boats... Fast with guns. When I first returned I wondered how to get the floating boxes, as my first raft well was sad. But the better boats you get a turret and now its fun. Boats are also faster in the straight away. I wondered why people would travel on boats as hopping on a mount was fast, but yea boats being faster makes sense. Turn radius.. Oh well, gotta give a little to get a little. Still a good idea with a smart way to make them relevant.
Over all the game has improved since I played it months ago. Still centered around farming but at least you can do multiple farming things while out. The only other thing I would criticize is the expanded inventory is a pay to open. And wow so little. I know its play to win but wow.
Anyway anyone else have any suggestions tack them on, or if you see problems with mine let me know. See you in game.
Trove Livestream October 16, 2015
Make sure to stay until the end for a chance to win one of our giveaways! For every 100 viewers we'll give away a Trove Carpet mount, for every 1000 viewers we'll be giving away a Chaos Coin, and we'll give out one complete Dragon to a lucky viewer!
RMT in Steam's Trove forums
There are a few people in the trade forum there trying to sell trove flux, etc, for real money, and there is at least one guy who is posting that he is selling the streamer giveaway balefire wing codes even.
Trove Class Suggestion - The Rogue Spawn
It's been quite awhile since I last made a class suggestion. I've only just got back into playing Trove again after a months long hiatus, so some details about the class may be a bit hazy at first. My sincere apologies if that's the case.
r4pg:TOP 5 TROVE CLASES MAS PODEROSAS
Hoy os traigo esté top en el que nombraremos y comentaremos cuales son en mi opinión las 5 clases mas poderosas de Trove actualmente
Ideas For The Trove
"Why is this idea mostly about the coin? What's the coin going to do? How useful May it be and how much trove flux or glim can I sell it for?"
Trove: Food for Thought
Simply doing dungeons faster than you is game breaking? Wouldn't that technically mean that anyone stronger than you are also game breaking?