Trove Gem System Experience & Suggestions

R4PG Game Store Date: Nov/04/16 03:55:41 Views: 112

Over the past month I have been playing with friends, some paying to progress, some paying just for patron and some totally free. I've noticed some of the limitations and struggles that don’t really make any sense to me so I wanted to have a discussion on improving the current system. For credibility sake, I am currently in the top 100 ranking for Lunar Lancer and farming in U9.

 

Gem upgrade limitations

Free to play players are very crippled in the current Gem system. The main reason being the number of gem upgrade attempts they have per day. If a person can earn 500 Cubits a day, they have 1 chance guaranteed with the, Re-Gemerator or they may get lucky from a few boosters from the Gem Booster Box. The Gem Booster Box is normally the way to go but if they get dust then they cannot upgrade for the day. Patron users have a very similar situation but they have 3 chances to find boosters. 

 

Trove Gem System Experience & Suggestions

 

I also want to note that after 100 mastery, Cubits are no longer rewarded making it an extremely slow grind. For a free to play player with 500 Cubits a day, it could take well over a month to level 1 gem to 20. Putting that into perspective, 1 month per gem would mean a free to play player would need to spend around 9 months upgrading their gems.

I have bought the £35 Gem pack and very comfortable with the boosters that I received. I have had no issue and able to carry on with the grind. However I can say that I would not continue playing if the number of upgrade attempts were limited to around 5 per day. 

 

Comparison to another game

The gem system is very similar to another games rune system, I won’t say the title if there are rules against advertising. They have a very similar system in regards to game progression. Level up runes, move to harder area, get stronger runes and repeat. They have some significant differences, runes do not crack nor do they have boosters. The risk of having a gem breaking creates a significant difference in the progress of any that does no buy gem related items. This in turn pushes new players away. 

 

How can it be improved? 

The first obvious solution would be to remove the cracking aspect however I understand that would render the boosters much less desirable, Jade Clovers useless. Another way would be reverting back to having Jade Clovers for 50 Cubits. At least free to play players can have 10 guaranteed chances of attempts, Patron 30 attempts. This is also somewhat limited by the number of Cubits you get for your mastery and as said before. After 100 mastery you no longer receive Cubits as rewards. Another way could be to make it so just Lucky clovers are tradable. The key part that needs to be changed is the number of attempts players can do. 

 

Why change needs to happen?

It can be seen through Steamcharts that Trove is on a steady player decline.

 

Money spent on the game is probably higher due to the recent expansion however a game with a declining user base is never a good thing. This is to not say to remove the grind, the grind is the bread and butter of Trove however, I feel when they are limited to 1 upgrade on their gem per day and can take over a month to level 1 gem, 9 months to level all their gem, it does not make sense if the process needs to be repeated multiple times. 

 

This discussion is more aimed towards new users who are most likely to be put off by the current system. It does not make sense that players need to spend 9 months to move onto a higher difficulty to repeat the process all over again. That will only cause players to quit. 

 

Most games usually have a better free to play experience where they don’t feel as forced to spend money. In my opinion people who like the game and spend more time playing are those who spend money and support their game of choice however the current system impacts the amount of time players can improve their characters in turn making them play less, that goes for any entertainment media. The more time users spend on that platform the more money they will typically generate. 

 

I understand that this was a long way to say to improve the number of attempts free users can have to level their gems but I wanted to discuss the impact and other subjects that I have seen or read about. I hope this can improve the game itself and with a more free to play friendly environment we can see Trove grow with old users coming back as well as new users as well as growing the community.

 

If there are any more suggestions on how to make the gem system better please comment.

Related News
03
Sep

Best ways for newbies to earn trove flux

I think someone said they earn tons of flux doing challenges but I only ever get 500 trove flux at most by opening the dragon caches and 600 flux at most by selling them. That is still only 2400 flux max per challenge! Soooo anyways

13
Jan

Number of Ideas for Trove

Still gives the 10% bonus and caps at 2 for each stat. It is up to the Devs on if this can grant rings/banners an extra stat. Sounds like it might be OP, but Trove flux sinks always help the economy.

12
Oct

How to Choose a Safe Trove Flux Site without Getting Banned

Not only Trove Flux but also Costume Mystery Box, Golden key, Chaos chests is hot sale at R4PG.com.

24
Oct

Trove: Food for Thought

Simply doing dungeons faster than you is game breaking? Wouldn't that technically mean that anyone stronger than you are also game breaking?

06
Dec

enjoy the convenience and have a heart to support trove financially anyways

Having a way to purely obtain the item by playing the game from farming trove flux and exploring the adventure world in search of a treasure isle trader who might possibly sell one, and at the same time provide the in-store option to buy ie

08
Nov

Trove Prism of Light

First of all a big thank you for listening to the community over the DDE shards, that was a beautiful response from the developers, we really appreciate it.

Comment
Leave A Reply

Trove Top News

06
Jun

Buy Trove Flux On R4PG.com And Get 3% Off

As the virtual currency in the game, Trove Flux is essential for armors, weapons, repairing and items purchasing. It is worth mentioning that only a reliable site can ensure you can buy Trove Flux without any risk.

21
Aug

r4pg:TOP 5 TROVE CLASES MAS PODEROSAS

Hoy os traigo esté top en el que nombraremos y comentaremos cuales son en mi opinión las 5 clases mas poderosas de Trove actualmente

02
Aug

Best Methods To Farm Trove Flux Guide!

These are the best and fastest methods of farming flux including methods of 2k-3k+ flux per hour! This was a highly requested video so I hope you enjoy! Remember prices and methods change depending on a lot of factors, so keep that in mind!