Trove Suggestion: Increasing content with boats
Before you start reading, please be aware this idea is supposed a way of expanding content available exclusively for boats, nothing has been theory tested. I'm bad at making that kind of things so I'll just make this short and easy to comprehend.
New Trove items
Repair Sketch - Craftable Item - 50 Golden seashell, 50 Glim and 50 Trove Flux
Dangerous Sea Portal U1 - Craftable Item - 500 Golden Seashell, 500 Glim and 500 Trove Flux
Dangerous Sea Portal U2 - Craftable Item - 2500 Golden Seashell, 2500 Glim and 2500 Trove Flux
Dangerous Sea Portal U3 - Craftable Item - 5000 Golden Seashell, 5000 Glim and 5000 Trove Flux
Dangerous Sea Portal U4 - Craftable Item - 10000 Golden Seashell, 10000 Glim and 10000 Trove Flux
Every boat now has health and damage as stats and gain levels depending on how many buoys(square floating things you find on the sea) you destroy.
Level 1 : Base boat stats
Level 2 : 100 Buoys required - Increases stats
Level 3 : 200 Buoys required - Buoys give 5 more of each reward
Level 4 : 400 Buoys required - Increases stats
Level 5 : 600 Buoys required - Increases stats
Level 6 : 1000 Buoys required - Buoys give 5 more of each reward
Level 7 : 1500 Buoys required - Increases stats
Level 8 : 2000 Buoys required - Increases stats
Level 9 : 3000 Buoys required - Increases stats
Level 10 : 4000 Buoys required - Increases stats and Buoys give 5 more of each reward
Level 11 : 5000 Buoys required - Increases stats
Level 12 : 6000 Buoys required - Increases stats
Level 13 : 7000 Buoys required - Increases stats
Level 14 : 8000 Buoys required - Buoys give 2x more rewards
Level 15 : 10000 Buoys required - A second cannon is added to the ship
These seas are supposed to be the boat-only worlds. While inside this world, the boat's health will display instead of your health. Exiting your boat will damage you for 10% of your health per second. These world are broken into 4 portals with different difficulties and rewards.
In these worlds, you can find:
This new world opens up an opportunity for adding new kind of crafting materials, boxes that drop from them and much more. It's up to the devs to think about it.
U3 and U4 Dangerous Sea worlds are supposed to be the hardest and can only be managed through teaming up with friends but should yield the most rewards.
Repair Sketches allow you to repair your ship. Whilst in the Dangerous Sea world, your ship's health will slowly increase but sometimes it's not enough. Repair Skethes can be considered as Boat Potions.
Boats have high attack speed so Damage stats needs to be kind of low or the enemies' health has to be higher than normal.
Dangerous Seas' portals act like the other portals, except these are blue-ish.
These worlds can open up new opportunities for challenges to be added, such an example would be *Kill 50 Sea monsters in 10 minutes for 2 neon dragon caches, 3x bonus for U4*
Thanks for reading and I hope this idea gets taken into consideration.
How to multibox Trove
I guess the same scenario could be said for gold/trove flux farmer workshops and perhaps Troves has measures set up to combat scenarios like that?
Challenges used to be the meat of Trove and now they aren't worth doing
The best part of Trove was challenges and they are no longer fun or rewarding. They used to give you enough trove flux and eyes to be able to craft your gear to a suitable level, I didn't make a ton of money
Best ways for newbies to earn trove flux
I think someone said they earn tons of flux doing challenges but I only ever get 500 trove flux at most by opening the dragon caches and 600 flux at most by selling them. That is still only 2400 flux max per challenge! Soooo anyways
Trove loot metrics Don't zerg group the U6
The biomes are large, plenty for everyone, I try to get out of the big groups path, and when it's all done and the big group ports out, there are left over dungeons that they don't bother with, so it's not like I robbed them of their precious challenge points
How can i get to the late trove?
By grinding better gems, good gems should have at least +1400 PR at lvl 25, very good gems should have around +1500 PR, almost perfect gems should have +1600 PR
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