PoE 3.10 Delirium Templar Popular Starter Build

R4PG Game Store Date: Mar/05/20 22:18:08 Views: 3778

PoE 3.10 has arrived! Are you ready to take on new challenges? Take a look at the PoE 3.10 Delirium Templar Builds (Guardian, Hierophant, Inquisitor) prepared by R4pg for you! You can choose a cheap poe starter build to get through the early content quickly, then some high-damage endgame builds also wait you view!

PoE 3.10 Delirium Templar Popular Starter Build

 

Quick Jump

 

Templar Guardian

[3.10] PoE Delirium Templar Raise Spectre Agony Guardian Tanky Build

[3.10] PoE Delirium Templar Ice Nova Guardian. Insane Dps. Insane Defense

 

[3.10] PoE Delirium Templar Raise Spectre Agony Guardian Tanky Build

 

Moderate upfront cost with a very basic set of unique items, scales extremely well with end game gear if you want to spend more currencies.

As tanky as any deep delve build, if not tankier, an Occultist with similar energy shield is glass cannon by comparison: 

  • 18K energy shield, 35K armor (50K when we flask)
  • 7K molten shell / 20K vaal molten shell (10K and 30K when we flask)
  • 6000 energy shield regenerated every 5 seconds, 48/20% block chance without flasking, 75%/40% block chance when we flask
  • Four tanks with 175,000 health each as your indestructible front line!
  • 500 energy shield regeneration per second, 800 when standing still, 1500 when standing still and block a hit last 4 seconds
  • Immunity to chaos damage thanks to CI
  • Immune to ignite, shock, chill and frozen effects
  • Double curse if you want to do temporal chains + enfeeble
  • Enemies around you are blinded thanks to sand stance

It is as good of a defensive resume as it gets outside of maybe self-curse Juggernaut. Best of all? You use ball of lightning so you can cast from full screen range so you don't need to face check things like corpse explosion from a strongbox on a map with huge damage mods.

 

Gems Setup

Body Armour: Herald of Agony | Minion Damage | Damage on Full Life | Empower | Pierce | Maim

Change pierce for vile toxin for single target boss fights. Although very few boss fights don't come with adds, so I just use pierce for everything. To use something like Vicious Projectiles instead of Maim, you will need 36% or more mana reduction on your Circle of Nostalgia if you want to use Hatred plus a second 35% mana reduction aura. With Maim you only need 34%.

Glove: Hatred - Generosity - Enlighten - Flesh and Stone OR Skitter Bot

Glove needs to come with +1 to gem level OR enlighten needs to be level 4, otherwise you will not be able to use Hatred even with full mana reservation skill points until you get Circle of Nostalgia. Once you have all three, you can use Skitter Bot. 

Skitterbot (or Discipline) + Dread Banner is a great substitute during leveling before you can turn Hatred on. 

Weapon: Poacher's Mark - Desecrate - Spirit Offering

You can use another curse like Projectile Weakness, or a defensive curse like Enfeeble & Temporal Chains. However frenzy charges will add another 25% MORE damage for your crawler so I prefer to use that instead. Since I am now using Spectres and have Onslaught all the times, I use spirit offering as it is a little more damage and provides elemental resistance. 

Offhand - Whakatutuki o Matua: Raise Spectres - Meat Shield - Feeding Frenzy

What makes this build special, try it and you will never go back to any other flavor of Herald of Agony!

Helmet: Convocation - Vaal Molten Shell - Increased Duration - Clarity

Add levels to clarity as needed to reserve all except maybe 50 points of your mana, you don't need it until Watcher's Eye. 

Boots: Ball of Lightning - Poison Support Faster Casting - Flame Dash

Herald of Agony itself is 20% poison chance, combined with Poison Support it is already 80% poison chance, with Golden Rule it is enough to keep stacks up. Notice you will need lesser poison support instead of poison support until you can add chaos damage to your spells, Circle of Nostalgia provides this. During leveling you will likely want to have both Poison Support and Lesser Poison Support. Faster Casting is great as it benefits both Ball of Lightning and Flame Dash.

 

Path of Building Link

Level 68 POB: https://pastebin.com/QpZ5ZNJe

Level 94 POB: https://pastebin.com/y3eJ26cc

Ultra Luxury POB: https://pastebin.com/UVXefp8c

More Details: poeurl.com/cCTq

 

[3.10] PoE Delirium Templar Ice Nova Guardian. Insane Dps. Insane Defense

This league things got out of hand in terms of monsters being dangerous and tanky. I knew I had to make something very tanky with insane dps & good clearspeed but I didn't want to play summoner or miner. I had to come up with something quirky

This is a mana guardian so it utilizes mana+armor for main defense which translates into ES and a giant molten shell/vaal molten shell coupled with insane physical damage reduction & chaos resist.

With this insane defensive ascendancy we have to abuse some "OP" mechanic to get DPS. Ice nova + Frostbolt interaction is broken. Using Pledge of hands we spawn 8 frost novas onto 2 frostbolts per cast and don't get locked down by spell echo. This was one of the only ways I could see getting the necessary DPS & Clearspeed for such a tanky build.

 

4L Blood Magic Aura Setup

Zealotry - Clarity - Blood Magic - Enlighten

Clarity & Enlighten 4 not needed until you have Watcher's eye. Enlighten 3 and Blood magic lvl 20 is required to go low life. 

4L Aura Setup

Enlighten - Summon Skitterbots - Discipline - Herald of Ice

Enlighten 3 is required without a helmet reservation enchant. Keep in mind you want to reserve most your mana for ES/armor but still keep enough mana to cast comfortably. Skitterbots are great damage/utility.

4L Utility Setup

Molten Shell - Flame Dash - Increased Duration - Summon Stone Golem

Stone golem for 10% more damage with ascendancy & Regen.

Molten shell selfcast/Cwdt is up to you. Keep in mind normal molten shell can overwrite vaal molten shell.

6L Frostbolt setup

Frostbolt - Greater Multiple Projectiles - Curse On Hit - Arcane Surge - Frostbite - Faster Casting

Here we have some freedom. Curse on hit with frostbite for damage. GMP is needed for us to get overlapping ice novas. Arcane surge at a level where we get it every cast.

Switch in instead of faster casting for big bosses. (need 1 white) Slower Projectiles

Switch in instead of faster casting for insane clearspeed in open layouts Faster Projectiles

6L Ice nova setup

Ice Nova - Spell Echo - Intensify - Hypothermia - Cold Penetration - Awakened Increased Area Of Effect

Awakened Added Cold Damage

Awakened spell echo is a great upgrade. Aswell as awakened increased AOE. Awakened added cold is your hypothermia upgrade.

Switch in instead of Inc AOE for big bosses. Concentrated Effect

 

Path of Building Link: https://pastebin.com/E4CdaPww

More Details: poeurl.com/cLa0

 

Templar Hierophant

[3.10] PoE Delirium Templar Freezing Pulse Totem Hierophant Safe Build

[3.10] PoE Delirium Templar Ice Nova Hierophant Endgame Build

 

[3.10] PoE Delirium Templar Freezing Pulse Totem Hierophant Safe Build

Primary damage links in order of priority

Freezing Pulse -> Controlled Destruction -> Hypothermia -> Cold Penetration -> Increased Critical Strikes -> Added Cold Damage

Note that if you are not yet using a Soul Mantle you'll need to equip a Spell Totem gem to convert Freezing Pulse into a Totem; the support gems above are listed in order of priority so drop gems as needed to fit your current available links.

Offensive support 4-link

Frostbite -> Arcane Surge -> Increased Duration -> Spell Cascade

This should be your priority for your first spare 4-link. Remember to level your Arcane Surge gem such that the mana cost of Frostbite is equal or higher than the trigger for Arcane Surge to grant its buff effect. You want Frostbite to grant Arcane Surge every single time it is cast; maximum uptime is worth more than slightly increasing Arcane Surge's buff effect. Spell Cascade allows you to both increase Frostbite's cost (to give you more room for a higher level Arcane Surge) and allows you to blanket a much larger area without increasing Frostbite's cast time.

The reason this gem link does not contain Faster Casting is that it is intended to be socketed into Shaper gloves that contain the affix "Socketed Gems are supported by level 18/20 Faster Casting" on them. Until you have such gloves, feel free to drop Increased Duration for Faster Casting.

For late-game purposes, Projectile Weakness will actually prove to be a stronger curse damage-wise than Frostbite, with two caveats; a much lower mana cost (making it harder to consistently trigger high-rank Arcane Surge) and a very high Dexterity requirement (155 Dexterity required for rank 20). As such, I recommend you stick with Frostbite from the outset and only in endgame once you have the flexibility and currency to start refining gear for minor stats like Dexterity, consider switching to Projectile Weakness. Just remember to keep an eye on your rank of Arcane Surge; you generally want to trigger that buff within 2 casts of your curse so that you are never without the Arcane Surge buff.

Offensive support 4-link

Frost Bomb -> Intensify -> Increased Area of Effect -> Increased Duration

This 4-link setup gives us access to Cold Exposure, an additional -25% Cold Resistance penalty that stacks on enemies on top of any other sources of penetration we are using. We can't actually deal damage with Frost Bomb, so we are only concerned with supports that improve this effect; Intensify and Increased Area give it a much larger radius and Increased Duration will improve how long the Frost Bomb remains to pulse its effect as well as how long the Cold Exposure lasts on enemies once applied. 

Utility support 4-link

Steelskin -> Cast When Damage Taken -> Increased Duration -> (Your Choice)

I've actually started running Steelskin over Immortal call as of late; even though we do generate Endurance Charges in this build, we have a low base amount of physical mitigation, and do not rebuild our Endurance Charges that consistently after Immortal Call eats them, which can leave us a bit vulnerable to physical damage once Immortal Call wears off if we are not fully out of danger. Steelskin doesn't consume our Endurance Charges when it triggers, so we get to keep the additional physical mitigation at all times. The downside of Steelskin is that it requires a much higher rank of skill gem to really be useful later, so you'll want to level up Steelskin and Cast When Damage Taken to relatively high levels. I personally run a level 17 Cast When Damage Taken and a level 19 Steelskin, which allows Steelskin to absorb up to around 2k damage during its buff effect.

The final link here is yours to decide; Vaal Righteous Fire would be my recommendation as it is a big damage increase when available. Just make sure whatever you slot here is high enough rank that it is not triggered autoamatically by Cast When Damage Taken unless you want it to be.

Damage support 3-link

Cold Snap -> Cast When Damage Taken -> Bonechill

I run this 3-link setup in my weapon so that when enemies strike me, it will drop a Cold Snap chilling area under them that increases the cold damage they take thanks to Bonechill support. Keep Cast When Damage Taken at level 1 in this setup (which will allow you up to a level 7 Cold Snap) since we don't care how much damage Cold Snap itself does, so we want this to trigger as much as possible. 

Movement support 3-link

Flame Dash -> Lightning Warp -> Faster Casting 

Not much to say here, you just want your movement skills to cast as fast as possible. If you don't find yourself using Lightning Warp much, consider replacing it with a Portal gem for the free portals.

 

Path of Building Link: https://pastebin.com/GDy8bztr

More Details: poeurl.com/cLa4

 

[3.10] PoE Delirium Templar Ice Nova Hierophant Endgame Build | 20m+ DPS | 12k EHP | Exceptional Bosskiller | 1100+ Delve

  • + 20-30m Shaper DPS
  • + 12k Effective HP
  • + Up to 88% Attack Avoid Ch.
  • + Up to 67% Spell Avoid Ch.
  • + Clears all endgame content
  • + Great for killing bosses
  • + Budget version is still powerful
  • - Clear speed is decent but unexceptional
  • - Budget build is cheap, but further upgrades are expensive
  • - Requires pressing 2+ buttons

 

Path of Building Link

1 - Budget Build: https://pastebin.com/y2id7tRx

2 - Standard Build: https://pastebin.com/S0iu0Sfy

3 - Delve Build: https://pastebin.com/fv9APCCL

4 - Premium Build: https://pastebin.com/TNjgAk5Z

Detailed Guide (READ THE NOTES AT THE BOTTOM for extra info):

https://docs.google.com/presentation/d/1f0BIz04pkqmuwKXZYwdTbemV4Kj9LuClSV2vF4Malx8/edit

 

Templar Inquisitor

[3.10] PoE Delirium Templar Storm Brand Inquisitor Beginner Build

[3.10] PoE Delirium Templar Inquisitor Spark Tanky Build

 

[3.10] PoE Delirium Templar Storm Brand Inquisitor Beginner Build

  • + Beginner and League Starter Friendly
  • + Brand Playstyle.
  • + Mind over Matter. Acrobatics/Phase Acrobatics.
  • + Gearing is straightforward.
  • + Not that many buttons to press.
  • - Can't do Elemental Reflect. Even with pantheons or anti-reflect rings you will do too much damage and one-shot yourself to elemental reflect. Look out for this mod when doing maps. Reroll maps with reflect and don't choose maps with reflect if Zana presents you with an option (be careful for unid maps!)

This is a beginner-friendly, league-starter viable, solo-self-found viable, and comprehensive Storm Brand Inquisitor guide. The leveling section in this guide is meant to take players with a fresh install or in a fresh league and get them into maps and started on a powerful character. Interested readers can find gear priority, stat suggestions, mechanics explanations, and a whole bunch of links that might be useful for newer players.

 

Storm Brand

Storm Brand - Faster Casting - Added Lightning - Increased Crit Chance - Controlled Destruction - Chain/Added Cold

Brand Recall

Brand Recall - Arcane Surge - Empower - Enhance

Auras

Wrath. It's a more multiplier for damage.

Heralds/Aspects/Arctic Armor/Curse-Blasphemy

Utility

Cast When Damage Taken – Immortal Call

Whirling Blades/Shield Charge – Fortify – Faster Attacks – Blood Magic – Culling Strike

Flame Dash/Lighting Warp/Frostblink

Lightning Golem

Decoy Totem - Multiple Totems Support

Other Nice to Haves

Lightning Spire Trap - Increased Area of Effect - Controlled Destruction - Trap and Mine Damage

This is a great way to supplement your single target damage.

Vaal Haste: For all the speed demons.

Vaal Grace: Great all around Defensive buff in sticky situations.

Enduring Cry: Life/Mana regeneration on command as well as a bonus for Endurance Charges which are useful! (Damage reduction and increased Immortal Call Duration).

Quality Priority

Storm Brand > Damage Supports (All give .5% increase) > Increased Crit Strikes

 

Path of Building Link: https://pastebin.com/mmGEzF8a

More Details: poeurl.com/coc6

 

[3.10] PoE Delirium Templar Inquisitor Spark Tanky Build | Great clear speed, Super fun to play

  • + tanky
  • + good clear speed
  • + ez blight
  • + no need to aim
  • - minimum budged to feel good(tankieness and dps wise) is 5ex (as of 23.09.2019). I used about 15ex for my gear.

Mechanics

Defense

The tankieness of the build mainly comes form good regen, leech, block and good HP pool(7-8k).

- leech comes form Vitality Watcher's Eye jewel and Energy Leech Support.

- regen comes mostly from Inquisitor ascendancy.

- block is acquired through 2 items, Duskdawn and Stone of Lazhwar, and tree. And then it get's doubled by Kiloava Lethal Pride Timeless Jewel to have 75/75 block chance.

Kiloava Lethal Pride Timeless Jewel doubles the block chance, but at a cost of only negating 50% of the damage on block. That is where leech and regen comes in.

Other contributing factors to good defense are Fortify, Aspect of the Spider and CwDT + Steelskin + Cold Snap.

Offense

Main skill in this build is Spark. I felt, that Spark dps wasn't good enough for high HP bosses, so I decided to upgrade my Storm Brand from Power Charge generator to a boss dps helper.

Due to crit nature of the tree, this build can be played with any spell, that can crit, by adjusting the tree slightly.

 

Gems Setup

Spark - Spell Echo - Pierce - Energy Leech - Increased Critical Strikes - Added Lightning

Storm Brand - Power Charge On Critical - Concentrated Effect - Elemental Focus - Added Lighting - Increased Critical Strikes

Leap Slam - Faster Attack - Fortify

Cast when Damage Taken lvl 11 - Steelskin lvl 16 - Increased Duration - Cold Snap lvl 14

Vitality - Zealotry - Herald of Ice - Enlighten (lvl 4 is needed)

Auras can be asjusted to personal preferences. Only Zealotry is a must.

Aspect of the Spider and Assassin's Mark from gear. Aspect of the Spider can be crafted on any rare piece of gear with a free suffix. For budged reasons, i would recommend to craft it on boots or belt.

 

Path of Building Link: https://pastebin.com/p5a4zwL1

More Details: poeurl.com/cLa2

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