POE Synthesis Shadow Lightning Trap Saboteur Build - Cheap, Fast Mapping, Endgame

R4PG Game Store Date: Feb/25/19 20:40:24 Views: 328

Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.

Lightning Trap launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.

POE Synthesis Shadow Lightning Trap Saboteur Build - Cheap, Fast Mapping, Endgame

 

Quick Jump

 

Pros & Cons

Pros

  • Start game and End game Easy
  • Cheap to kill uber elder (<50c gear)
  • Fast to kill uber elder (< 2 minute)
  • Delve more than 1500 depth(
  • Fast mapping(87%IIQ 280%IIR 1:20 map T15 Belfre or 2:30 T16 Burial Chambers)
  • Magic find(87%IIQ 280%IIR and easy to mapping)
  • Any map affix can be completed
  • High movement speed, Run lab(MF gear 230% UP, Fight gear 250% UP)

Cons

  • - may be not suitable for some demanding players.
     

Skill Tree 

Ascendancy Passive Skill

Normal: Perfect Crime

Bit of extra damage and a chance for traps to trigger twice (DOUBLE DAMAGE)

Cruel: Chain Reaction

One of our main engines, this makes it so when a trap pops, all the nearby traps also trigger. EXPLOSIONSSSS

Merciless: Pyromaniac

Immunity to Shock/Ignite, but also up to 20% REGEN FROM THROWING TRAPS?? LOL THAT'S MORE THAN RF BUILDS GET

Uber: Born in the Shadows

We get to blind everything around us! Huge defensive boost, alongside some damage.

Pantheons

The Pantheon List

Soul of the Brine King

This helps us avoid being stunlocked (that's never fun) and if you get the Divine Vessels done, some Freeze/chill resistance.

Soul of Ryslatha

This allows us to passively gain Life Flask charges if we haven't used one. Great for running Uber Lab or any long boss fights without adds. With Divine Vessel, we get a huge buff to life recovery from flasks while on low life. Great for those random "oh god please don't die" moments.

Bandits

Skill points or Alira

Passive Tree

I take Eldritch Battery in order to unlock our infinite mana combo with Tinkerskin. Since EB allows us to spend Energy Shield instead of mana, we can reserve 100% of our mana and be totally fine. Tinkerskin returns 50 mana per trap triggered by an enemy, so 200-250 mana back per throw. My traps only cost about 60 mana to toss out 4. Easy tossing, no mana potion required!

Phase Acrobatics goes hand in hand with our Born in Shadows ascendancy node. We blind all enemies in an AOE around us, kind of like Blasphemy linked to Enfeeble would. Great defensive buff against attacks AND spells.

PoE Eldritch Battery Skill Point

Eldritch Battery

Spend Energy Shield before Mana for Skill Costs
Energy Shield protects Mana instead of Life
50% less Energy Shield Recharge Rate

PoE Phase Acrobatics Skill Point

Eldritch Battery

30% Chance to Dodge Spell Hits

PoE Born in the Shadows Ascendancy passive skill

Eldritch Battery

Cannot be Blinded
25% chance to Blind Enemies on Hit
10% reduced Damage taken from Blinded Enemies
Nearby Enemies are Blinded
30% increased Damage with Hits and Ailments against Blinded Enemies

PoE 3.6 Lightning Trap Saboteur Passive Skill Tree

 

 

Gems Setup

6 Link Lightning Trap

Lightning Trap, Cluster Trap, Trap and Mine Damage, Controlled Destruction, Pierce, Lightning Penetration

(controlled destruction doesn't mean you can't crit. if you use ele focus you can't shock/shatter. do not.)

For single target situations (like Uber Elder), you can swap in Slower Projectiles instead of Pierce.

If you want to use Arc, just take out Lightning Trap/Pierce and put in Arc/Trap Support.

4 Link Lightning Spire Trap

Lightning Spire Trap, Elemental Focus, Controlled Destruction, Lightning Penetration

3-5 Link Movement Skill

Shield Charge, Faster Attacks, Fortify, Culling Strike, Blood Magic

4 Link CWDT

Cast when Damage Taken, Immortal Call, Enfeeble, Summon Lightning Golem

Keep an eye on the level of your CWDT. I prefer mine to go off when I take about 40% of my maximum life in damage. So if you had 6k life, set it to a level where it requires about 2k damage to proc. Level the other gems accordingly so they cast automatically.

Aura Setups

Wrath, Herald of Ice, Herald of Thunder

Support Skills

Bear Trap, Increased Duration, Portal

Alternate Defensive Setups

If you're feeling a bit squishy, swap out Herald of Ice/Herald of Thunder for an Enfeeble, Blasphemy setup. It will drop enemies damage in an area around you for added safety.

 

Gear

Move the mouse on the bold poe equipment to see needed affix

Try to keep in mind this is endgame potential. You want to aim for similar gear as you push higher and higher, but remember none of this is required to beat all content. If you're res-capped, have the stats you need, and are clearing maps just fine, then you're doing well.

Ambusher, Tinkerskin (Corrupted), Chiming Spirit Shield, Magistrate Crown, Stealth Gloves, Titan Greaves, Onyx Amulet, Unset Ring, Coral Ring, Stygian Vise

Make sure you're always resistance capped and have enough stats to equip your gear/gems first.

Weapon: Any rare with a ton of spell/lightning damage with flat elemental damage to spells. You can also use weapons like Heartbreaker, Divinarius, Doryani's Catalyst, or Singularity. Shimmeron sucks cause we can't shield charge soooOOOOo nah.

Helm: Aim for a high Life (80+), high resists, stats as needed helmet. If you're a rich kid, go for a Shaped helmet with additional damage to spells. If you get one with extra links/base crit chance to socketed spells, put your Lightning Spire Trap up there.

Chest: TINKERSKIN. There is no other option. This, combined with Eldritch Battery, allows for infinite spamming of traps because we get ES on trap trigger. So GOOOOOOOOD. Aim for a good life roll.

Gloves: Rares with high life/resists/stats, similar to the helmet. If you want to invest, you can get Shaped gloves with "Skills which throws traps throw up to 1 additional Trap," which translates into about 20% MORE damage. Pretty dumb if you ask me, since it's a global mod and therefore amazing for all of our trap setups.

Boots: Rares with as much life/movespeed/resists, stats as needed. If you want to grab a pair of Elder boots with "Socketed Gems are supported by level 20 Fortify" and free up a link, feel free.

Belt: Get a rare Stygian Vise with good life and resists/stats if you need. Flask Effect Duration is pretty nice if you can get it..

Rings: I went for Shaped rares with Life/Resists/Stats as needed, with extra damage to spells. You'll primarily want to aim for extra Cold to spells, so your traps can shatter enemies and prevent annoying Porcupine deaths.

Amulet: Same as everything else, life/resists/stats as needed. If you'd like extra damage, you can get Spell Damage, Global Crit Chance/Multiplier, and on Shaped amulets you can even get up to 10% Elemental Penetration. Nice.

Flask Setup

Move the mouse on the bold poe flask to see needed mod

The Wise Oak If your lightning resist in ( ) in the Character Defense tab is higher than cold/fire, you get extra Penetration! If they are all the same, you get to take less damage from all three and get global Elemental Penetration.

Catalysed Eternal Life Flask of Staunching Always need a bleed flask for those pesky stabby mobs. Increased recovery rate helps me be less dead faster.

Experimenter's Quicksilver Flask of Adrenaline  Gotta go fast.

Chemist's Diamond Flask of Heat  This allows you to roll your critical chance twice, and then chooses the higher between the two. OP OP Oh and freeze immunity.

Chemist's Basalt Flask of Staunching Physical mitigation for if we ever get hit. Aim for 23% or higher reduced charges used so you get 2 uses out of this flask.

You can get bleed/freeze/curse immunity on any 3 of your magic flasks. Just make sure you have all your bases covered somewhere.

Enchantments

Gloves: Commandment of Winter/Spite/Reflection

I prefer Winter, it's a Cold damage version of Ball Lightning. Crits and freezes anything that touches me. Spite will launch your weapon in 10 directions and leave chilled ground, nice little defensive buff. Reflection will spawn a clone of yourself that runs around and punches things, great distraction but if enemies have Chain can get you killed sometimes.

Helm: Lightning Trap Penetrates 10% Lightning Resistance

Huge damage boost for us. If you're using any other skill, pick the best enchant for that. Arc +2 Chains, for example.

Boots: Damage Penetrates 10% of Enemy Elemental Resistances If You Haven't Killed Recently OR Adds 1-160 Lightning Damage If You Haven't Killed Recently

This is up to you, I go for Pen. Since our traps do all the killing, we don't have to worry about dropping this bonus ever.

Jewels

Word of advice: Get whatever resist/stats you are lacking first. These are just a guideline. Prioritize LIFE ROLLS.

Normal Jewel Stat Priority

  • Life
  • Critical Multiplier with Lightning Skills/Crit Multi With Spells/Crit Multi With Elemental Skills
  • Global Crit Multi
  • Spell Damage/Spell Damage While Holding a Shield/Projectile Damage/Trap Damage
  • Trap Throwing Speed
  • Lightning Damage
  • Stats/resistances ONLY if you need

Abyssal Jewel Stat Priority:

  • Life
  • Global Crit Multiplier
  • Added Cold/Lightning to Spells/Added Cold/Lightning to Spells while Holding a Shield
  • Damage Penetrates 2% Elemental Resistances If You Haven't Killed Recently
  • Stats/resists ONLY if you need

 

Leveling

Pick Shadow, stab Hillock, get to town, acquire Explosive Trap. Link it to whatever you want. Once you get "The Siren's Cadence" quest you'll get Lightning Trap. Use that until you're level 100!

Suggested Twinked Leveling Items

Axiom Perpetuum, Crest of Perandus, Tabula Rasa, 2 minus mana cost Elreon Rings (or Incursion mana/mana cost rings), Karui Ward, Wanderlust, Doedre's Tenure, Goldrim, String of Servitude (with 46+ All Resistances), and some Quicksilver Flasks! Just make sure to upgrade your life and mana pots as you can and it should be a breeze.

If you're leveling SSF or in a new league, just look for rares that have decent Life + Resistances. Get attributes as you need, but try to make sure you have fairly high elemental resistances. Ideally, you'd have 75/75/75% ele res by the time you hit Act 7 and maintain that into maps.

 

Tips

Make sure you left click your skills and turn on "Always Attack/Cast without Moving" so you don't stutter step forward to throw traps/Shield Charge/etc. Feels a lot better with it on.

 

Full POB With Leveling Trees: https://pastebin.com/dM3fka7N

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