PoE 3.6 Fully Information and Guide - Storm Burst Skill Rework

R4PG Game Store Date: Feb/21/19 19:34:35 Views: 5530

GGG has indicated majority of spell skills will be reworked, part of which is involved in the reform of mechanism. The first skill rework is Storm Burst.

PoE 3.6 Fully Information and Guide -  Storm Burst Skill Rework

 

Let's take a look at the official explanation of this.

While you channel Storm Burst, orbs of lightning are created around your target. While you channel, they jump towards your target and release bursts of damage. By moving where you target while you channel, you can direct them to enemies to create a swarm of electric death.

PoE 3.6 Storm Burst

They'll last for a few seconds, but if you stop channelling then the orbs will detonate immediately in a large area, dealing a portion of their remaining damage. This lets short casts deal damage quickly in a sizeable area, while long casts have higher overall damage as more orbs are created and deal their damage over their full duration. 

The skill is no longer projectile based, removing the requirement of additional projectiles supports. Instead the skill will focus on being an area and duration skill. It now deals Physical damage with half converted to Lightning, to fit with its new divine aesthetic. Because of these changes the skill now benefits from some changes to the Elemental passives near the Templar that now benefit spells that convert Physical to Fire or Lightning damage.

 

Pre League Review

In the previous league, we tried the build based on Storm Burst. The original idea was that the "ball" guided by this skill can be gathered by the projectile after decelerating, and then a large explosion occurred after the release, causing a large range of damage. However, this did not work. Storm Burst has been flying forward, then explode one by one in order after releasing. The damage of the "ball" in the earliest version is very small, causing 250more range damage when you release. Storm Burs'damage number in the panel is just over 1 thousand when the character reaches level 90, and the spell power is only 10%!

There is an update in version3.3, but only damage number is changed, causing more ball damage, reducing the explosion damage after releasing . And the spell efficiency has increased to 40%, but this one -by-one explosion mechanism still makes Storm Burst very stupid. The ball can only fly in the direction of its heading,which will fall in the embarrassment that the rapid ball has no enough damage on monsters, but the slow ball cannot chase the monsters. The speed of the projectile seriously affects the operational experience. The rapid "ball" makes the spacing too large, resulting in no overlap of damage in the releasing hand range. Moreover the electric spells need to use a large number of extra bombs (Herald of Ice, Inpulsa's Broken Heart, Occultist) to improve the speed of clearing the map. So its clearing ability is very low.

 

What we can find in Synthesis ?

The skill's overall mechanism is still to guide the casting, resulting in damage caused by the ball, and the ball will explode after releasing, causing ranged overlapping damage

But the content has completely changed:

  • The position of the ball when is guided now appears near the target to which your mouse is pointing, and jumps to the target position to cause damage. (Directly leading to the immediate change of Storm Burst's mechanism)
  • The ball will last for a while after jump, so long-term guidance will cause more balls to cause repeated damage to a target (multiple strikes)
  • When you release your hand, the remaining ball on the field is detonated, and result overlap damage in the range (range + multiple damage)
  • Now Storm Burst is a physical to electric spell
  • Its current special effects are no longer white lightning effects, but become a sacred style

Therefore, short-term guidance can make quick range damage to achieve fast killing, and can increase the extent of the explosion and speed of clearing maps by more range and larger boom. The long-term guidance can make more balls in the field repeatedly cause damage and form a larger range of overlap damage , making a strong strike on the single-target.

And now it's a physical based skill with a 50% conversion of the physical to flash. This point is very important.

In total Its speed and damage must be much stronger than the current version 3.5. First, its repeated hit and the very accurate overlap stack damage are deserve to praise, which result in that with a good mechanism, a physical to electric skill come into being. It’s well known as long as It is a physical transformation, you can gain, gain, gain, to superimpose a lot of chaos damage through gain.

 

Other Changes

Physical to fire and physical to electric talent has been added into the Guardian’s talent. (Same as the Ranger’s physical to ice talent initially).

So, the low blood Occultist will also be a very good character. High viability and natural bombing give this skill a great improvement.

Elementalist will still have a beautiful effect, and under the influence of the speed, the oversized range bombardment effect will be horrible.

The gentle power of the Ascendancy with combination of supernatural jewel is still a good character for professional players.

Of course, the above various speculations are only based on the current version, but also need to be combined with 3.6 new content to further consider. We need to wait for specific data and efficiency to analyze.

What do you think?

Leave A Comment
Related News
03
Jan

12/31/2018 Christmas and New Year 100 Exalted Orb Winner List

Dear players, to celebrate the coming of Christmas and New Year, we are campaigning a unprecedented giveaway for you! Here is the Exalted Orb winners list. ( PoE character name)

03
Dec

POE Betrayal Raider Molten Strike Starter Build - Easy, Cheap, Tankly, Endgame

Molten Strike plays an important role in this role. Molten Strike is an attack skill consisting of two parts: an initial melee attack hit and a projectile attack. This build is easily started at the beginning of league and starts out cheap and powerful with extreme end game scaling available with investment as the league goes on.

03
Dec

POE Betrayal Guardian Aura Support Starter Build- Cheap, Tankly, Endgame

In this build, Aura Support will be used to show the power of Guardian. This build will form a tanky character with less investment and easy starter. If you play with your friends, it will help you have a enjoyable experience.

03
Dec

POE Betrayal Hierophant Storm Call Totem Starter Build - High Clear Speed and Damage, Cheap, Endgame

Storm Call Totem plays an important role in this build. This build is very safe, and the range of Storm Call makes them even more so. What's more, it have a good damage on bosses and great range and coverage, even with Concentrated Effect. So this build is your great choice for poe league starter.

03
Dec

POE Betrayal Gladiator Sunder Starter Build - Cheap, Easy, Tankly

Sunder is a skill of essence in this build. Sunder is a melee attack creating a wave that travels forward and damages enemies in a straight line. This build cheap and easy to gear out and tanky with various forms of mitigation on top of a decently big life pool. Fun to play. If you follow the guide it should be smooth sailing well into yellow maps.

03
Dec

POE Betrayal Necromancer Summon Phantasm Starter Build - Fast Clear Speed, Cheap, Safe For Boss

This build focuses on those phantasms while supporting them through MASSIVELY CLEVER use of the player and other minions. You will deal a mixture of mainly Physical and Chaos damage, with poison stacking for additional damage. Smite gives you a small portion of extra Lightning damage, but that's sort of insignificant. In this build, you can grow fast with a small investment. You will be safe enough while facing most bosses.