Trove Suggestion Class: Cyberspace Survivor

R4PG Game Store Date: Nov/12/15 07:30:12 Views: 271

This is a idea i've been poking with for a long time. Might as well throw it out here and see what people think of it. 

 

Cyberspace Survivor

 

Concept: A neon ninja stranded in cyberspace with damaged equipment, the ninja adapted by learning to use the strange relm's technology and exploit the native's weaknesses

 

Weapon of choice: Sword or Gun

 

Both weapon choices share a mechanic: Weapon charge. Weapon charge is provided by using the RMB and regenerated by the passive, and causes a large damage boost (ego blast ish) to the autoattack. You can have 10 weapon charge at a time. 

 

Sword

Autoattack: Cyber Slash

Slash with the sword, consumes a single weapon charge to do considerable additional damage. Restores 10 energy if a enemy is struck.

RMB: Video Burst (50 energy)

Shoot a charge from the offhand device, dealing high AoE with a large blast radius on impact. Restores 3 weapon charge + 1 additional weapon charge for each struck enemy

 

Gun

Autoattack: Cyber Burst

Soot a enemy, creating a AoE blast of moderate size. Consumes weapon charge to deal considerable additional damage. Restores 5 energy if a enemy is struck. 

RMB: Video Slash (50 energy)

Project a solid light blade from the offhand device, dealing high AoE in a frontal arc. Restores 3 weapon charge + 1 additional weapon charge for every additional struck enemy. 

 

Compare

Ideally, using a gun provides a playstyle with higher survivability, but at the cost of making weapon charge much higher to build up (in addition to the lower expected damage of ranged/melee contrast) 

 

Utility: Area Advance (10 energy)

Blink forward. Thats it. Good for gap closing or escaping, with a low energy cost. 

 

Ultimate: Overcharge suit (90s cooldown)

 

Instantly restores 100 energy to self and all allies in a large AoE. For 10 seconds:

Sword: Regenerate 1 shield charge every second, 1 weapon charge every 4 seconds

Gun: Regenerate 1 weapon charge every 2 seconds, 1 shield charge every 3 seconds

 

Passive: Overshields

 

The survivor has a shield that deflects large attacks based on how many charges the shield has:

 

4 charge: 100% absorb

3 charge: 75% absorb

2 charge: 50% absorb

1 charge: 25% absorb

5 charges can be held at a time.

For every 5 seconds the survivor avoids large attacks completely, 2 shield charges and 1 weapon charge is restored. Ice Sage's ice shield serves as baseline for what might be considered a large attack.

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