Five Most Popular Incursion Saboteur Shadow Builds
Saboteur would be one of the most popular Ascendancy class in Path of Exile 3.3 Incursion league, so some players would like to find some useful and reliable Saboteur Shadow builds, you know, R4PG has been collecting PoE builds for a long time, so we can share some good Saboteur builds to you:
1. [PoE 3.3] Defense is a good Offense | Arc Trapper | All Content
2. [PoE 3.3] Sabo Elemental Hit Traps - Low Budget, Easy Leveling and Endgame
4. [PoE 3.3] Vexray's "Orbital Obliteration" Lightning Warp Traps *UPDATED 6/13/18*
5. [PoE 3.3] Arc Mines Hall of Grandmasters Farming Build
1. [PoE 3.3] Defense is a good Offense | Arc Trapper | All Content
Hello everybody! This really is my first build guide and if you have questions, comments, or recommendations, you can leave them below.
So there is a million arc trapper builds available who advertise 2m + shaper DPS but that is unnecessary. Arc traps have no need for much damage to be able to trivialize all content and so I made the decision to obtain a much more defense and utility.
PROS
+ cheap, 2ex~ excluding 6L
+ 200% life on tree, easy 6.5k hp
+ 30%+ spell dodge w/o phase acro
+ blind (Born in the Shadows)
+ probably HC viable (im a SC scrub)
CONS
- dps is a little lacking for uber elder, doable in SC, deathless only if good at dodging (im not)
- not 5s guardian kills, more like 30s
PANTHEON
Uber Elder: Lunaris + Ralakesh (does ralakesh work against elder decay?)
Everything Else: Brine King + Shakari
PLAYSTYLE
Mapping:
Shield charge, throw trap, repeat. Extremely fast clear.
I reroll temp chains and no regen.
Temp chains are just annoying.
No regen is a little sketchy on high damage maps but doable.
Bossing:
Face tank all Elders and Elder guardians.
Face tank Chimera, Hydra, Phoenix but not the explosion, and Mino but not the slam if there are damage mods.
Face tank Shaper, dodge beam, dodge slam.
(I'm thinking of doing a shaper run with 5 forbidden tastes and see if I can stand in a corner and not dodge)
PoB Link: https://pastebin.com/eCBZvzht
Check the full tree: https://www.pathofexile.com/forum/view-thread/2167727
2. [PoE 3.3] Sabo Elemental Hit Traps - Low Budget, Easy Leveling and Endgame
First of all, I would like to say this build is still in progress, I currently have my saboteur at level 88 in Incursion, and there's definitely a lot of room for fine-tuning.
Build Idea:
Since now normal traps do not have cooldowns any longer, it's simpler to manage sustained damage together.
Traps avoid using your attack speed, and so I selected a sluggish as harbinger bow with crit. Additionally, it needs 3 to jewel levels to actually scale your Elemental hit. Attempting to add flat ele harm to Ele Hit does not work that well, because the base damage has already been insane, and also since I will be dealing with elemental Equilibrium, each flat damage type you set has only another of ordinary effectiveness, because of the damage type locking from the skill. In a nutshell, we do not choose causes of added damage whatsoever about this build.
Traps give quick access to charges and crit scaling, so another plus for implementing harbinger bows.
The harm has already been so damn high, I chose to utilize a belly for survivability. Getting a larger hp buffer helps a great deal. This plus using acro/phase acro provide us with time for you to throw our traps without having to be burnt lower. A thicker skin might really prove useful in no life regen maps tho, but generally managing a single life flask still causes it to be quite simple. If you've still got no currency to buy these, just choose a standard high life, red chest, and you ought to be okay for any lengthy time. Just bear in mind that upgrading may be essential for red maps.
Bandits: Alira
Ascendancy: Pyromaniac, Perfect Crime, Chain Reaction and Born in the Shadows
Main Skills:
For 5l (things I have presently), Elemental hit, Trap, Elemental Damage With Attacks, Cluster Traps and Billed Traps on the 3 bow gems bow.
After I obtain a 6l I intend on using trap and mine damage until I'm able to get hold of an amount 4 empower, which in turn should out damage the trap and mine damage support.
I additionally use Bear trap and Vaal Lightning Trap for additional damage if needed(rarely), Enfeeble aura and arctic armor for survivability and lastly Blink Arrow for movement. I am presently tinkering with clearness in order to eliminate my mana flask, but I'll most likely want to get an amount 3 enlighten jewel to become so terrible of really sustaining the mana costs.
Leveling:
Begin with explosive trap until you can get Elemental Hit, targeting trap damage, tossing speed, trigger radius and life. At level 12, help make your ele hit jewel setup on the silver branch, which can offer 1 to level. At level 36, upgrade it to some silver bough for 2 levels, and employ it until you really can afford a 3 harbinger bow. You'll need equipment with life, resists elemental damage with attacks and crit chance/multiplier. A precision quiver is preferred, and don't forget to worry about flat damage bonuses whatsoever. They just do not do anything whatsoever for you personally.
Viability:
This build can perform most if not completely content easily, it is simple and not the tankiest of builds. It's okay, but you have to be mindful and make certain to dodge telegraphed attacks and very large bursts of harm, like incursion construct missile salvos. Pyromaniac ascendancy node could keep you alive in many other situations.
PoB as I create this post: https://pastebin.com/Za1K246v
Find the full build information here: https://www.pathofexile.com/forum/view-thread/2166418
3. [PoE 3.3] Xoph's Saboteur — Non Crit Seismic Trap Xoph's Inception build - Killing Guardians in a budget
Hey all! Everyone knows, that Arc Traps is OpOp. However, I actually want to try seismic when first seen it in the preview. I am a Dune fan, this way.
Seismic trap provides extensive flat Phys damage and may deal nice AoE without cluster traps.
1. Huge cooldown (8 sec)
2. Flat phys damage is hard to get in tree.
3. 5% crit chance
So, how we can boost our damage?
Core
Like I am stated core products is signal fire and Xoph's beginning. We are able to use Nurture to for safe our passive points, but Beginning grants more damage buff. Also, we use Herald of Ash, flammability and bear trap
That's all for our Phys to fire setup.
Gem Setup
With reduced cooldown nodes we have over 4sec CD for seismic. That's bad. This is exactly why We have to use another jewel. I favor blade fall trap as this has better aoe and damage that new explosive trap (that's pretty bad, I believe)
Seismic is good for tuff ones - blue, green and bosses. With all traps we have pretty good damage. Like I'm said - build in Progress. Right now I pretty well-clearing temple in 50lvl, killing all bosses in seconds.
Bandits and Panteon
Kill them All
Ryslatha for flasks and Brine king for antistun
Damage
Damage pretty good. Instant killing Uber Izaro under buffs. I was surprised how easy they were. Also killing t13 bosses pretty fast. Will try guardians and shaper later (don't have right now)
Unbuff
Main PoB link - https://pastebin.com/u0X44JfB
Check full build: https://www.pathofexile.com/forum/view-thread/2151348
4. [PoE 3.3] Vexray's "Orbital Obliteration" Lightning Warp Traps *UPDATED 6/13/18*
I've now arrived at high tier maps (9 ) and also have been happy using the results to date. Stepping into a Tinkerskin makes survival a lot more practical in close range. We ran a 127% Estuary and decimated everything, however, unsuccessful to understand in charge was twinned coupled with some seriously OP mods XD. Can't win all of them!
I've also updated the apparatus section and can now showcase my current equipment so others can easily see what results they convey. I have removed our AoE and Duration modded gear and went straight defenses at this time and also have didn't have difficulties with dying on normal non-instagib maps.
Build Concept and Theory
Through the years I've desired to make crazy unusual builds you don't generally see. Lightning warp has always filled the function of motion, however, I felt with the proper additions they might turn this right into a super strong primary skill. Following the update to three.3 traps and trap limit, LW can finally showcase it is true power.
Pros:
Extreme AOE and Single Target Damage
Reflect Immune
Easy to Gear - No Gear Requirements! (Tinkerskin is quite nice)
Aura of Blindness
Not Arc Traps
15 Second Infinite Mana
Very Flashy - If you have friends who do not like flashy builds this is going to really annoy them
Cons:
Very Mana Intensive - Vaal Clarity Highly Recommended
A little glassy at first - Can be mitigated with earlier defenses
Very Flashy - If you have friends who do not like flashy builds this is going to really annoy them
Due to the Lightning Meta, the price of Lightning Warp and Lightning based gear went up a great deal. There are many products that may be purchased a couple of chaos which will easily place you into high tier maps before getting the greater stuff.
Ascendancy
Normal Cruel Merciless Endgame
Getting Perfect Crime as early as you possibly can truly strengthen your damage both early and midgame. Should you start getting difficulties with survivability, choose Born within the Shadows earlier. Getting Sequence Of Events may cause all of your traps to release simultaneously, completely altering the feel of your skill. I'll be taking Explosives Expert last to improve my damage and survivability. I didn't feel it had been sufficiently strong that I can contemplate it earlier over Perfect Crime or Born within the Shadows.
(NOTE: Do not use Sunblast with Chain Reaction or Tinkerskin, it Nerfs your output of damage and causes you to gain less life back!
Check full build here: https://www.pathofexile.com/forum/view-thread/2163927
5. [PoE 3.3] Arc Mines Hall of Grandmasters Farming Build
Vaal Skill Changes
- Vaal skill gems now also grant the base version of the skill at the same level and quality as the Vaal gem. For example, a Vaal Burning Arrow skill gem now grants both the Vaal Burning Arrow and the Burning Arrow skills.
- Using a Vaal skill now prevents you from gaining souls for all Vaal skills for a short period of time after the skill is used. The duration of this effect varies from skill to skill.
- Whereas previously the cost of Vaal skills would increase in areas after Act 5, and again after Act 10, the cost of all Vaal skills is now consistent throughout the game. This is worth keeping in mind when looking at the following changes, as although many Vaal skill costs have been raised when compared to their base cost previously, they are typically now lower than the cost you would have paid in higher-level areas.
- Damaging rare enemies now generates 1 Vaal soul per 2% life it loses, with a 1-second cooldown.
- Damaging unique enemies now generates 3 Vaal souls per 2% life it loses, with a 1-second cooldown.
Added 8 new Grandmasters to the Hall of Grandmasters unique map, and replaced 2 existing ones.
HoGM and IIQ:
- Bisco's Collar does NOT work in HoGM
- IIQ does NOT work for chests
- IIQ increases the drop rate of Disfavour / Mirror divination cards
Links:
6L Tremor Rod: Arc, Trap & Mine Dmg, Minefield, Inc Crit, Contr Destr, Light Pen
4L: Scorch Ray, Burning Dmg, Ele Focus, Contr Destr or Efficacy
4L: CWDT, Detonate Mines, Frost Bomb, Phase Run
2L: CWDT, Immortal Call
2L: Cast on Death, Portal
1L: Wrath
Bandits:
Alira or kill all (I take Alira)
Ascendancy:
HoGM: Bomb Specialist, Demolitions Specialist, Pyromaniac, Explosives Expert
Mapping: You may take Born in the Shadows instead of Explosives Expert
Flasks:
- Life (+ Instant + Anti Bleed)
- Mana (+ Increased Recovery Rate + Anti Freeze)
- Diamond (+ Anti Curse)
- Quicksilver (+ Movement Speed)
- Divination Destillate
Pantheon:
Major: Solaris (unlock "Captured Jorus, Sky's Edge"!!!)
Minor: Shakari (unlock "Captured Terror Of The Infinite Drifts"!!!)
PoB link: https://pastebin.com/jmHPqasa
Find more details: https://www.pathofexile.com/forum/view-thread/2073911
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